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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode]
public class UI04_MeshModifierTest : UnityEngine.EventSystems.UIBehaviour, IMeshModifier{
static UIVertex vert = new UIVertex();
public void ModifyMesh(Mesh mesh)
{
}
public void ModifyMesh(VertexHelper verts)
{
Debug.Log("ModifyMesh");
//vert.position = new Vector3(100, 100);
//vert.color = Color.white;
//verts.AddVert(vert);
//vert.position = new Vector3(120, 100);
//verts.AddVert(vert);
//vert.position = new Vector3(120, 110);
//verts.AddVert(vert);
//verts.AddTriangle(4, 5, 6);
verts.m_Colors[0] = Color.red;
verts.m_Colors[1] = Color.yellow;
verts.m_Colors[2] = Color.black;
verts.m_Colors[3] = Color.white;
}
}
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