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using UnityEngine;
using System;
using System.Collections;
public class UI08Button : MonoBehaviour
{
private void Start()
{
StartCoroutine(Speak());
}
void Update()
{
}
IEnumerator Wait5Sec()
{
Debug.Log("Wait for 5 sec");
yield return new WaitForSeconds(5);
Debug.Log("Wait for 5 sec done");
}
IEnumerator Speak()
{
int i = -1;
while (true)
{
Debug.Log("wait 1 sec" + (++i));
yield return new WaitForSeconds(1);
yield return StartCoroutine(Wait5Sec());
Debug.Log("wait 2 sec" + (++i));
yield return new WaitForSeconds(2);
Debug.Log("wait 3 sec" + (++i));
yield return new WaitForSeconds(3);
}
}
}
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