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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MEC;
class WaitForSeconds : IEnumerator
{
float m_Duration;
float m_Current;
public WaitForSeconds(float second)
{
m_Duration = second;
m_Current = 0;
}
public object Current
{
get
{
return null;
}
}
public bool MoveNext()
{
m_Current += Time.deltaTime;
return m_Current < m_Duration;
}
public void Reset()
{
//Debug.Log("Reset");
m_Current = 0;
}
}
public class UI08TestButton : MonoBehaviour {
IEnumerator m_Itor;
// Use this for initialization
void Start () {
Consumer();
m_Itor = Speak();
m_Itor.MoveNext();
List<int> a = new List<int> { 1,2,3};
IEnumerator ia = a.GetEnumerator();
Debug.Log("132");
//Timing.RunCoroutine();
//StartCoroutine(Speak2());
}
// Update is called once per frame
void Update ()
{
IEnumerator wait = m_Itor.Current as IEnumerator;
//if (wait != null)
//{
// if (!wait.MoveNext())
// {
m_Itor.MoveNext();
// }
//}
}
public void Onclickbutton()
{
Debug.Log("Onclickbutton");
}
public IEnumerator Speak()
{
Debug.Log("Speak 1");
yield return new UnityEngine.WaitForSeconds(3);
int a = 10;
int b = 30;
int c = 40;
Debug.Log("Speak 2" + a + b + c);
yield return new UnityEngine.WaitForSeconds(3);
Debug.Log("Speak 3");
yield return new UnityEngine.WaitForSeconds(3);
}
public IEnumerator Speak2()
{
Debug.Log("Speak 1");
yield return new WaitForSeconds(3);
Debug.Log("Speak 2");
yield return new WaitForSeconds(3);
Debug.Log("Speak 3");
yield return new WaitForSeconds(3);
}
public void Consumer()
{
foreach (int i in Integers())
{
Debug.Log(i.ToString());
}
}
public IEnumerable<int> Integers()
{
yield return 1;
yield return 2;
yield return 4;
yield return 8;
yield return 16;
yield return 16777216;
}
}
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