using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIShinyEffect : BaseUIEffect
{
[SerializeField]
private float m_Width;
public override void ModifyMesh(VertexHelper vh)
{
vh.m_Colors[0] = Color.red;
}
public override Material GetModifiedMaterial(Material baseMaterial)
{
return baseMaterial;
}
}