summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
blob: f3533141c6462c4d5445512d6cb33fbc93192ed0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
namespace UnityEngine.EventSystems
{
    public abstract class AbstractEventData
    {
        protected bool m_Used; // 当前事件是否被处理(被吞)

        public virtual void Reset()
        {
            m_Used = false;
        }

        public virtual void Use()
        {
            m_Used = true;
        }

        public virtual bool used
        {
            get { return m_Used; }
        }
    }

    public class BaseEventData : AbstractEventData
    {
        private readonly EventSystem m_EventSystem;
        public BaseEventData(EventSystem eventSystem)
        {
            m_EventSystem = eventSystem;
        }

        public BaseInputModule currentInputModule
        {
            get { return m_EventSystem.currentInputModule; }
        }

        public GameObject selectedObject
        {
            get { return m_EventSystem.currentSelectedGameObject; }
            set { m_EventSystem.SetSelectedGameObject(value, this); } // 会发送一个selecthandler事件
        }
    }
}