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using System;
using UnityEngine.Serialization;
namespace UnityEngine.UI
{
[Serializable]
public struct Navigation : IEquatable<Navigation>
{
/*
* This looks like it's not flags, but it is flags,
* the reason is that Automatic is considered horizontal
* and verical mode combined
*/
[Flags]
public enum Mode
{
None = 0, // 0 No navigation
Horizontal = 1, // 1 Automatic horizontal navigation
Vertical = 2, // 10 Automatic vertical navigation
Automatic = 3, // 11 Automatic navigation in both dimensions
Explicit = 4, // Explicitly specified only
}
// Which method of navigation will be used.
[FormerlySerializedAs("mode")]
[SerializeField]
private Mode m_Mode;
// Game object selected when the joystick moves up. Used when navigation is set to "Explicit".
[FormerlySerializedAs("selectOnUp")]
[SerializeField]
private Selectable m_SelectOnUp;
// Game object selected when the joystick moves down. Used when navigation is set to "Explicit".
[FormerlySerializedAs("selectOnDown")]
[SerializeField]
private Selectable m_SelectOnDown;
// Game object selected when the joystick moves left. Used when navigation is set to "Explicit".
[FormerlySerializedAs("selectOnLeft")]
[SerializeField]
private Selectable m_SelectOnLeft;
// Game object selected when the joystick moves right. Used when navigation is set to "Explicit".
[FormerlySerializedAs("selectOnRight")]
[SerializeField]
private Selectable m_SelectOnRight;
public Mode mode { get { return m_Mode; } set { m_Mode = value; } }
public Selectable selectOnUp { get { return m_SelectOnUp; } set { m_SelectOnUp = value; } }
public Selectable selectOnDown { get { return m_SelectOnDown; } set { m_SelectOnDown = value; } }
public Selectable selectOnLeft { get { return m_SelectOnLeft; } set { m_SelectOnLeft = value; } }
public Selectable selectOnRight { get { return m_SelectOnRight; } set { m_SelectOnRight = value; } }
static public Navigation defaultNavigation
{
get
{
var defaultNav = new Navigation();
defaultNav.m_Mode = Mode.Automatic;
return defaultNav;
}
}
public bool Equals(Navigation other)
{
return mode == other.mode &&
selectOnUp == other.selectOnUp &&
selectOnDown == other.selectOnDown &&
selectOnLeft == other.selectOnLeft &&
selectOnRight == other.selectOnRight;
}
}
}
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