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authorchai <chaifix@163.com>2021-04-07 21:33:14 +0800
committerchai <chaifix@163.com>2021-04-07 21:33:14 +0800
commitc47b92e92cf33ae8bf2f38929e137294397e4735 (patch)
treec67ae3419eaf15e84f1679186e107f598de33978 /Assets/Resources/UIShiny.shader
Diffstat (limited to 'Assets/Resources/UIShiny.shader')
-rw-r--r--Assets/Resources/UIShiny.shader82
1 files changed, 82 insertions, 0 deletions
diff --git a/Assets/Resources/UIShiny.shader b/Assets/Resources/UIShiny.shader
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+++ b/Assets/Resources/UIShiny.shader
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+Shader "Hidden/UI/Default (UIShiny)"
+{
+ Properties
+ {
+ [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {}
+ _Color ("Tint", Color) = (1,1,1,1)
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+
+ [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
+
+ _ParamTex ("Parameter Texture", 2D) = "white" {}
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Blend SrcAlpha OneMinusSrcAlpha
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ Name "Default"
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+
+ #pragma multi_compile __ UNITY_UI_ALPHACLIP
+
+ #include "UnityCG.cginc"
+ #include "UnityUI.cginc"
+
+ #define UI_SHINY 1
+ #include "UIEffect.cginc"
+ #include "UIEffectSprite.cginc"
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
+ color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
+
+ color = ApplyShinyEffect(color, IN.eParam);
+
+ #ifdef UNITY_UI_ALPHACLIP
+ clip (color.a - 0.001);
+ #endif
+
+ return color;
+ }
+ ENDCG
+ }
+ }
+}