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authorchai <chaifix@163.com>2021-04-07 21:33:14 +0800
committerchai <chaifix@163.com>2021-04-07 21:33:14 +0800
commitc47b92e92cf33ae8bf2f38929e137294397e4735 (patch)
treec67ae3419eaf15e84f1679186e107f598de33978 /Assets/Scripts/Common/GraphicConnector.cs
Diffstat (limited to 'Assets/Scripts/Common/GraphicConnector.cs')
-rw-r--r--Assets/Scripts/Common/GraphicConnector.cs151
1 files changed, 151 insertions, 0 deletions
diff --git a/Assets/Scripts/Common/GraphicConnector.cs b/Assets/Scripts/Common/GraphicConnector.cs
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+++ b/Assets/Scripts/Common/GraphicConnector.cs
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+using UnityEngine;
+using UnityEngine.UI;
+using System;
+using System.Collections.Generic;
+
+namespace Coffee.UIEffects
+{
+ public class GraphicConnector
+ {
+ private static readonly List<GraphicConnector> s_Connectors = new List<GraphicConnector>();
+
+ private static readonly Dictionary<Type, GraphicConnector> s_ConnectorMap =
+ new Dictionary<Type, GraphicConnector>();
+
+ private static readonly GraphicConnector s_EmptyConnector = new GraphicConnector();
+
+#if UNITY_EDITOR
+ [UnityEditor.InitializeOnLoadMethod]
+#endif
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
+ private static void Init()
+ {
+ AddConnector(new GraphicConnector());
+ }
+
+ protected static void AddConnector(GraphicConnector connector)
+ {
+ s_Connectors.Add(connector);
+ s_Connectors.Sort((x, y) => y.priority - x.priority);
+ }
+
+ public static GraphicConnector FindConnector(Graphic graphic)
+ {
+ if (!graphic) return s_EmptyConnector;
+
+ var type = graphic.GetType();
+ GraphicConnector connector = null;
+ if (s_ConnectorMap.TryGetValue(type, out connector)) return connector;
+
+ foreach (var c in s_Connectors)
+ {
+ if (!c.IsValid(graphic)) continue;
+
+ s_ConnectorMap.Add(type, c);
+ return c;
+ }
+
+ return s_EmptyConnector;
+ }
+
+ /// <summary>
+ /// Connector priority.
+ /// </summary>
+ protected virtual int priority
+ {
+ get { return -1; }
+ }
+
+ /// <summary>
+ /// Extra channel.
+ /// </summary>
+ public virtual AdditionalCanvasShaderChannels extraChannel
+ {
+ get { return AdditionalCanvasShaderChannels.TexCoord1; }
+ }
+
+ /// <summary>
+ /// The connector is valid for the component.
+ /// </summary>
+ protected virtual bool IsValid(Graphic graphic)
+ {
+ return true;
+ }
+
+ /// <summary>
+ /// Find effect shader.
+ /// </summary>
+ public virtual Shader FindShader(string shaderName)
+ {
+ return Shader.Find("Hidden/" + shaderName);
+ }
+
+ /// <summary>
+ /// This function is called when the object becomes enabled and active.
+ /// </summary>
+ public virtual void OnEnable(Graphic graphic)
+ {
+ }
+
+ /// <summary>
+ /// This function is called when the behaviour becomes disabled () or inactive.
+ /// </summary>
+ public virtual void OnDisable(Graphic graphic)
+ {
+ }
+
+ /// <summary>
+ /// Mark the vertices as dirty.
+ /// </summary>
+ public virtual void SetVerticesDirty(Graphic graphic)
+ {
+ if (graphic)
+ graphic.SetVerticesDirty();
+ }
+
+ /// <summary>
+ /// Mark the material as dirty.
+ /// </summary>
+ public virtual void SetMaterialDirty(Graphic graphic)
+ {
+ if (graphic)
+ graphic.SetMaterialDirty();
+ }
+
+ /// <summary>
+ /// Gets position factor for area.
+ /// </summary>
+ public virtual void GetPositionFactor(EffectArea area, int index, Rect rect, Vector2 position, out float x, out float y)
+ {
+ if (area == EffectArea.Fit)
+ {
+ x = Mathf.Clamp01((position.x - rect.xMin) / rect.width);
+ y = Mathf.Clamp01((position.y - rect.yMin) / rect.height);
+ }
+ else
+ {
+ x = Mathf.Clamp01(position.x / rect.width + 0.5f);
+ y = Mathf.Clamp01(position.y / rect.height + 0.5f);
+ }
+ }
+
+ public virtual bool IsText(Graphic graphic)
+ {
+ return graphic && graphic is Text;
+ }
+
+ public virtual void SetExtraChannel(ref UIVertex vertex, Vector2 value)
+ {
+ vertex.uv1 = value;
+ }
+
+ /// <summary>
+ /// Normalize vertex position by local matrix.
+ /// </summary>
+ public virtual void GetNormalizedFactor(EffectArea area, int index, Matrix2x3 matrix, Vector2 position,
+ out Vector2 normalizedPos)
+ {
+ normalizedPos = matrix * position;
+ }
+ }
+}