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diff --git a/Assets/CHANGELOG.md b/Assets/CHANGELOG.md new file mode 100644 index 0000000..c9a2e1c --- /dev/null +++ b/Assets/CHANGELOG.md @@ -0,0 +1,601 @@ +# [4.0.0-preview.9](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.8...v4.0.0-preview.9) (2020-06-09) + + +### Features + +* add a new property to access EffectPlayer at runtime ([d92efa9](https://github.com/mob-sakai/UIEffect/commit/d92efa98a1fc7b78d3421d9ee0b4bdaa74511bdc)), closes [#214](https://github.com/mob-sakai/UIEffect/issues/214) [#215](https://github.com/mob-sakai/UIEffect/issues/215) + +# [4.0.0-preview.8](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.7...v4.0.0-preview.8) (2020-06-04) + + +### change + +* change namespace ([7f4190c](https://github.com/mob-sakai/UIEffect/commit/7f4190c8c6f294e90869767a96194ec5ac4ba57f)) + + +### Features + +* modify EffectPlayer at runtime ([8483ba6](https://github.com/mob-sakai/UIEffect/commit/8483ba63cb546ca032915c166c0333fa5fd7aa76)), closes [#214](https://github.com/mob-sakai/UIEffect/issues/214) [#215](https://github.com/mob-sakai/UIEffect/issues/215) + + +### BREAKING CHANGES + +* If your code contained the UIEffect API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UIEffects`. + +# [4.0.0-preview.7](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.6...v4.0.0-preview.7) (2020-05-11) + + +### Bug Fixes + +* not working on PS4 ([0f595eb](https://github.com/mob-sakai/UIEffect/commit/0f595eb79197433e166bf74d736d9841b4117011)), closes [#211](https://github.com/mob-sakai/UIEffect/issues/211) +* Shaders.meta file should be removed ([e9cc165](https://github.com/mob-sakai/UIEffect/commit/e9cc165e2edba572d868d224e42df31666fd4002)), closes [#210](https://github.com/mob-sakai/UIEffect/issues/210) + +# [4.0.0-preview.6](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.5...v4.0.0-preview.6) (2020-04-14) + + +### Bug Fixes + +* can't import samples in Unity2019.1 or later ([13a8538](https://github.com/mob-sakai/UIEffect/commit/13a853887e87b7ecc12e937e92498af945bbeb8a)), closes [#209](https://github.com/mob-sakai/UIEffect/issues/209) + +# [4.0.0-preview.5](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.4...v4.0.0-preview.5) (2020-04-13) + + +### Bug Fixes + +* move shaders to resources directory ([bc7310d](https://github.com/mob-sakai/UIEffect/commit/bc7310df96977ef48328675e9465b295b40a1418)) + +# [4.0.0-preview.4](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.3...v4.0.0-preview.4) (2020-04-13) + + +### Bug Fixes + +* remove unused property ([d20ed3c](https://github.com/mob-sakai/UIEffect/commit/d20ed3c96c63ecefac6ff6eec7764e01a97a74fb)) + +# [4.0.0-preview.3](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.2...v4.0.0-preview.3) (2020-04-10) + + +### Bug Fixes + +* fix sample importer ([ea7d073](https://github.com/mob-sakai/UIEffect/commit/ea7d073c53c2f1c964a209c03e78b744fd551cfc)) +* fix supported version ([09363dd](https://github.com/mob-sakai/UIEffect/commit/09363dd3f6906c9bb7f720db66baddb8b1b2029b)) +* Reduce resource file size ([4df8e3c](https://github.com/mob-sakai/UIEffect/commit/4df8e3c2dcf85ad8756f920cb2493a46e38dea6a)) + +# [4.0.0-preview.2](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.1...v4.0.0-preview.2) (2020-04-10) + + +### Bug Fixes + +* compilation fails on build ([f34ae2c](https://github.com/mob-sakai/UIEffect/commit/f34ae2ce0f834eeb47927f2c0f8d6384adfe79da)) +* fix project settings ([8685165](https://github.com/mob-sakai/UIEffect/commit/8685165f41ec0a97c6647689a5596a2d014d563a)), closes [#198](https://github.com/mob-sakai/UIEffect/issues/198) [#195](https://github.com/mob-sakai/UIEffect/issues/195) [#189](https://github.com/mob-sakai/UIEffect/issues/189) [#173](https://github.com/mob-sakai/UIEffect/issues/173) [#104](https://github.com/mob-sakai/UIEffect/issues/104) [#158](https://github.com/mob-sakai/UIEffect/issues/158) [#143](https://github.com/mob-sakai/UIEffect/issues/143) + +# [4.0.0-preview.1](https://github.com/mob-sakai/UIEffect/compare/v3.2.0...v4.0.0-preview.1) (2020-04-10) + + +### Bug Fixes + +* adjusting the brightness of the shiny shader ([29b4dad](https://github.com/mob-sakai/UIEffect/commit/29b4dad9296f22b00687a27c6103820b58cbd890)) +* the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](https://github.com/mob-sakai/UIEffect/commit/612421432defaf4e38fa97e12392021e9954027f)) + + +### Features + +* add asmdef files ([24710fc](https://github.com/mob-sakai/UIEffect/commit/24710fc892265c16a635ebad0940f779e0c9cdcd)) +* new effect that synchronize with another effect ([7a2a97c](https://github.com/mob-sakai/UIEffect/commit/7a2a97c89e90cc94c14fb614544f248824e93f3f)), closes [#159](https://github.com/mob-sakai/UIEffect/issues/159) [#158](https://github.com/mob-sakai/UIEffect/issues/158) [#143](https://github.com/mob-sakai/UIEffect/issues/143) +* transfer TextMeshPro support to another package ([be90210](https://github.com/mob-sakai/UIEffect/commit/be90210e6cbf39133bd829e4bf08b9005dd925f4)) +* transfer UIEffectCapturedImage support to another package ([c2a2320](https://github.com/mob-sakai/UIEffect/commit/c2a23202e18d103d58d8ebf56851e693f5ac1bb7)) +* update docs to support Unity Package Manager ([bdc891a](https://github.com/mob-sakai/UIEffect/commit/bdc891a88ea2b9456276cfe99286c2e799e9c36b)), closes [#141](https://github.com/mob-sakai/UIEffect/issues/141) +* update the effect architecture ([4c08c8c](https://github.com/mob-sakai/UIEffect/commit/4c08c8c1621cc8d3a1f5d834c77d925b51331cd5)), closes [#202](https://github.com/mob-sakai/UIEffect/issues/202) [#198](https://github.com/mob-sakai/UIEffect/issues/198) [#195](https://github.com/mob-sakai/UIEffect/issues/195) [#189](https://github.com/mob-sakai/UIEffect/issues/189) [#173](https://github.com/mob-sakai/UIEffect/issues/173) [#104](https://github.com/mob-sakai/UIEffect/issues/104) +* update the structure of shaders ([db06e68](https://github.com/mob-sakai/UIEffect/commit/db06e68cfbe3a89e7de9d6ceef841f29f99611a5)) +* updated the Unity version used for development to 2018.3 ([c5f22c1](https://github.com/mob-sakai/UIEffect/commit/c5f22c1a3915dd9935b983af1971fa6018f2f320)), closes [#169](https://github.com/mob-sakai/UIEffect/issues/169) + + +### BREAKING CHANGES + +* Scenes, prefabs and scripts using UIEffect v3.x may not work properly. +* The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported. +* UIEffectCapturedImage will be supported by another package. +* TextMeshPro support has been removed from this package. It will be supported by another package. + + + + +<br><br><br><br> + +# Changelog before version 4.0.0 + +## [v3.2.0](https://github.com/mob-sakai/UIEffect/tree/v3.2.0) (2019-07-17) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.1.0...v3.2.0) + +**Breaking changes:** + +- UICapturedImage: Immediate capturing option is removed as it does not work on many platforms [\#161](https://github.com/mob-sakai/UIEffect/issues/161) + +**Implemented enhancements:** + +- Add demo for Unity 2018+ and TMPro 1.2+ [\#166](https://github.com/mob-sakai/UIEffect/issues/166) + +**Fixed bugs:** + +- UIDissolve's "Reverse Play" option works only in OnEnable [\#183](https://github.com/mob-sakai/UIEffect/issues/183) +- CanvasGroup.alpha does not affect [\#180](https://github.com/mob-sakai/UIEffect/issues/180) +- UIShiny effect remain on screen after calling Stop\(\) [\#165](https://github.com/mob-sakai/UIEffect/issues/165) +- Material caching is not working properly [\#163](https://github.com/mob-sakai/UIEffect/issues/163) +- Add a null check to TMPro sprite asset material checking [\#176](https://github.com/mob-sakai/UIEffect/pull/176) ([Oskiii](https://github.com/Oskiii)) + +## [v3.1.0](https://github.com/mob-sakai/UIEffect/tree/v3.1.0) (2019-03-10) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.4...v3.1.0) + +## Support TextMeshPro! + +* All components are supported +* Advanced blur is supported for Unity 2017.1+ + + + +For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UIEffect#usage-with-textmeshpro) + +**NOTE: Unity 5.x will not be supported in the near future** + +**Implemented enhancements:** + +- Support TextMeshPro [\#137](https://github.com/mob-sakai/UIEffect/issues/137) +- add reverse animation option to UIDissolve [\#153](https://github.com/mob-sakai/UIEffect/pull/153) ([antpaw](https://github.com/antpaw)) + +## [v3.0.4](https://github.com/mob-sakai/UIEffect/tree/v3.0.4) (2019-02-15) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.3...v3.0.4) + +**Implemented enhancements:** + +- add initial play animation delay option to UIShiny [\#147](https://github.com/mob-sakai/UIEffect/pull/147) ([antpaw](https://github.com/antpaw)) + +**Fixed bugs:** + +- UIEffectCapturedImage.effectColor does not work as expected [\#148](https://github.com/mob-sakai/UIEffect/issues/148) +- fix warnings [\#146](https://github.com/mob-sakai/UIEffect/pull/146) ([antpaw](https://github.com/antpaw)) + +## [v3.0.3](https://github.com/mob-sakai/UIEffect/tree/v3.0.3) (2019-01-21) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.2...v3.0.3) + +**Fixed bugs:** + +- UIHsvModifier works only on gamma-space [\#145](https://github.com/mob-sakai/UIEffect/issues/145) + +## [v3.0.2](https://github.com/mob-sakai/UIEffect/tree/v3.0.2) (2019-01-15) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.1...v3.0.2) + +**Fixed bugs:** + +- UIEffect & UIHsvModifier & UITransitionEffect Strange action [\#144](https://github.com/mob-sakai/UIEffect/issues/144) + +## [v3.0.1](https://github.com/mob-sakai/UIEffect/tree/v3.0.1) (2018-11-07) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.0...v3.0.1) + +**Fixed bugs:** + +- Compile error in 2018.3 [\#139](https://github.com/mob-sakai/UIEffect/issues/139) + +## [v3.0.0](https://github.com/mob-sakai/UIEffect/tree/v3.0.0) (2018-10-09) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.3...v3.0.0) + +### New architecture: easier, faster and more beautiful. +* Simple & easy-to-use +* 20% faster +* High precision parameter + +### Immediate capturing (UIEffectCapturedImage option) +* Capture the previous frame immediately without any camera. +* You no longer have to wait one frame to capture! +* *NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.* + +### Advanced blur (UIEffect option) +* Remove common artifacts in the blur effect for uGUI. + +* It is effective for small padding size atlases, including dynamic fonts! + +**Breaking changes:** + +- UIEffectCapturedImage: Remove 'TargetTexture' feature [\#136](https://github.com/mob-sakai/UIEffect/issues/136) +- Remove 'additional shadow' in UIShadow component [\#110](https://github.com/mob-sakai/UIEffect/issues/110) +- Remove 'custom effect' feature in UIEffect component [\#98](https://github.com/mob-sakai/UIEffect/issues/98) +- Remove 'shadow effect' feature in UIEffect component [\#97](https://github.com/mob-sakai/UIEffect/issues/97) +- Remove 'hue effect' in UIEffect component [\#91](https://github.com/mob-sakai/UIEffect/issues/91) +- Remove 'cutoff' and 'mono' effect in UIEffect component [\#78](https://github.com/mob-sakai/UIEffect/issues/78) +- New architecture: Shared texture for effect parameter [\#63](https://github.com/mob-sakai/UIEffect/issues/63) +- Change: Change `ToneMode` to `EffectMode` [\#61](https://github.com/mob-sakai/UIEffect/issues/61) +- Separate shadow effect to other component [\#52](https://github.com/mob-sakai/UIEffect/issues/52) +- Use the graphic color as effect color, to reduce parameters [\#50](https://github.com/mob-sakai/UIEffect/issues/50) + +**Implemented enhancements:** + +- UITransitionEffect: "Pass ray on hidden" option [\#135](https://github.com/mob-sakai/UIEffect/issues/135) +- Add component menu in editor [\#133](https://github.com/mob-sakai/UIEffect/issues/133) +- UITransitionEffect: Add Show/Hide method [\#132](https://github.com/mob-sakai/UIEffect/issues/132) +- UIEffectCapturedImage: Immediate capturing [\#130](https://github.com/mob-sakai/UIEffect/issues/130) +- Improve blurring for atlas [\#95](https://github.com/mob-sakai/UIEffect/issues/95) +- Use Canvas.willRenderCanvases event instead of Update method [\#87](https://github.com/mob-sakai/UIEffect/issues/87) + +**Closed issues:** + +- Add tooltip [\#92](https://github.com/mob-sakai/UIEffect/issues/92) +- UIShiny: change parameter name `highlight` to `gloss` [\#93](https://github.com/mob-sakai/UIEffect/issues/93) + +## [v2.8.3](https://github.com/mob-sakai/UIEffect/tree/v2.8.3) (2018-09-29) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.2...v2.8.3) + +**Fixed bugs:** + +- UIEffectCapturedImage: Black screen with Unity 2018.1+ editor on Windows [\#131](https://github.com/mob-sakai/UIEffect/issues/131) + +## [v2.8.2](https://github.com/mob-sakai/UIEffect/tree/v2.8.2) (2018-09-26) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.1...v2.8.2) + +**Fixed bugs:** + +- UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode [\#128](https://github.com/mob-sakai/UIEffect/issues/128) +- The UIEffectCapturedImage is upside down with 'ScreenSpace - Overlay' mode [\#127](https://github.com/mob-sakai/UIEffect/issues/127) +- When "UI-Effect.mat" is created automatically, Unity hangs up. [\#126](https://github.com/mob-sakai/UIEffect/issues/126) +- UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP [\#125](https://github.com/mob-sakai/UIEffect/issues/125) + +## [v2.8.1](https://github.com/mob-sakai/UIEffect/tree/v2.8.1) (2018-08-17) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.0...v2.8.1) + +**Fixed bugs:** + +- \(Demo\) "Transition capture & dissolve" is incorrect [\#119](https://github.com/mob-sakai/UIEffect/issues/119) + +## [v2.8.0](https://github.com/mob-sakai/UIEffect/tree/v2.8.0) (2018-08-14) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.7.1...v2.8.0) + +* Create a screen transition! + + +* Some updates make UIEffectCapturedImage easier to use! + + +**Implemented enhancements:** + +- UIEffectCapturedImage: Supports 'ScreenSpace - Overlay' [\#115](https://github.com/mob-sakai/UIEffect/issues/115) +- UIEffectCapturedImage: Keep aspect ratio [\#114](https://github.com/mob-sakai/UIEffect/issues/114) +- UIEffectCapturedImage: 'Capture on enable' option [\#113](https://github.com/mob-sakai/UIEffect/issues/113) +- UITransitionEffect: Change transition texture [\#111](https://github.com/mob-sakai/UIEffect/issues/111) + +**Closed issues:** + +- UIEffectCapturedImage: change parameter name `keepCanvasSize` to `fitToScreen` [\#116](https://github.com/mob-sakai/UIEffect/issues/116) + +## [v2.7.1](https://github.com/mob-sakai/UIEffect/tree/v2.7.1) (2018-08-06) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.7.0...v2.7.1) + +**Fixed bugs:** + +- In v2.7.0, UIEffectCapturedImage is flipped vertically on Windows [\#112](https://github.com/mob-sakai/UIEffect/issues/112) + +## [v2.7.0](https://github.com/mob-sakai/UIEffect/tree/v2.7.0) (2018-07-26) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.2...v2.7.0) + +UIHsvModifier: Modify hue, saturation, and value as you like! + + +* Note: `Hue` mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead. +* Note: `Cutoff` and `Mono` mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead. + +**Implemented enhancements:** + +- UIEffectCapturedImage: Support target RenderTexture to use external component [\#108](https://github.com/mob-sakai/UIEffect/issues/108) +- Transition effect as other component [\#105](https://github.com/mob-sakai/UIEffect/issues/105) +- Use multi-pass blurring to capture screenshot [\#96](https://github.com/mob-sakai/UIEffect/issues/96) +- Feature: HSV modifier [\#44](https://github.com/mob-sakai/UIEffect/issues/44) + +**Fixed bugs:** + +- UIEffectCapturedImage: ColorMode is not working [\#109](https://github.com/mob-sakai/UIEffect/issues/109) +- UIDissolve is not maskable [\#101](https://github.com/mob-sakai/UIEffect/issues/101) + +## [v2.6.2](https://github.com/mob-sakai/UIEffect/tree/v2.6.2) (2018-07-18) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.1...v2.6.2) + +**Fixed bugs:** + +- Shader has compile errors in D3D9 or D3D11\_9X\(WSA\) [\#99](https://github.com/mob-sakai/UIEffect/issues/99) + +## [v2.6.1](https://github.com/mob-sakai/UIEffect/tree/v2.6.1) (2018-06-14) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.0...v2.6.1) + +**Fixed bugs:** + +- Errors occurred on build \(v2.6.0\) [\#90](https://github.com/mob-sakai/UIEffect/issues/90) + +## [v2.6.0](https://github.com/mob-sakai/UIEffect/tree/v2.6.0) (2018-06-14) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.2...v2.6.0) + +Blurring effect has been improved about 6 times faster! + + +You can change noise texture for dissolve effect from inspector or script! + + + + + +**Implemented enhancements:** + +- Improve blurring performance [\#88](https://github.com/mob-sakai/UIEffect/issues/88) +- Separate the effect with a character [\#86](https://github.com/mob-sakai/UIEffect/issues/86) +- Change dissolve texture [\#75](https://github.com/mob-sakai/UIEffect/issues/75) + +**Closed issues:** + +- Change BlurMode correctly [\#84](https://github.com/mob-sakai/UIEffect/issues/84) +- Refactoring to prepare v3.0.0 [\#83](https://github.com/mob-sakai/UIEffect/issues/83) +- Change ColorMode correctly [\#51](https://github.com/mob-sakai/UIEffect/issues/51) + +## [v2.5.2](https://github.com/mob-sakai/UIEffect/tree/v2.5.2) (2018-06-07) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.1...v2.5.2) + +**Fixed bugs:** + +- When `UIEFFECT\_SEPARATE` symbol is defined, UIDissolve does not work well [\#85](https://github.com/mob-sakai/UIEffect/issues/85) + +## [v2.5.1](https://github.com/mob-sakai/UIEffect/tree/v2.5.1) (2018-05-31) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.0...v2.5.1) + +**Fixed bugs:** + +- Fix demo [\#82](https://github.com/mob-sakai/UIEffect/issues/82) + +## [v2.5.0](https://github.com/mob-sakai/UIEffect/tree/v2.5.0) (2018-05-31) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.4.1...v2.5.0) + +Shiny effect has been update! + + + +* NOTE: `UIEffect.shadow***` will be obsolete in the near future. Please use `UIShadow` component instead. +* NOTE: `UIEffect.custom***` will be obsolete in the near future. Please use `UICustomEffect` component (experimental) instead. + +**Implemented enhancements:** + +- UIDissolve: Play effect from script/inspector [\#81](https://github.com/mob-sakai/UIEffect/issues/81) +- UIShiny: Play effect from script/inspector [\#80](https://github.com/mob-sakai/UIEffect/issues/80) +- During play mode, you can change the effect type, color type, and blur type \(in Editor\) [\#73](https://github.com/mob-sakai/UIEffect/issues/73) +- Add shadow effect as other component [\#72](https://github.com/mob-sakai/UIEffect/issues/72) +- UIShiny : Visual update [\#68](https://github.com/mob-sakai/UIEffect/issues/68) +- Add Custom effect as other component [\#60](https://github.com/mob-sakai/UIEffect/issues/60) + +**Fixed bugs:** + +- UIDissolve: When width=1 and location=0, image is lacked [\#79](https://github.com/mob-sakai/UIEffect/issues/79) + +**Closed issues:** + +- UIEffect inherit UIEffectBase [\#74](https://github.com/mob-sakai/UIEffect/issues/74) +- Change directory structure [\#56](https://github.com/mob-sakai/UIEffect/issues/56) + +## [v2.4.1](https://github.com/mob-sakai/UIEffect/tree/v2.4.1) (2018-05-29) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.4.0...v2.4.1) + +**Fixed bugs:** + +- UIEffectCapturedImage: The result image is flipped vertically [\#69](https://github.com/mob-sakai/UIEffect/issues/69) + +## [v2.4.0](https://github.com/mob-sakai/UIEffect/tree/v2.4.0) (2018-05-21) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.2...v2.4.0) + +UIDissolve has been updated! + + + + +**Implemented enhancements:** + +- UIDissolve: Add color mode option. [\#64](https://github.com/mob-sakai/UIEffect/issues/64) + +## [v2.3.2](https://github.com/mob-sakai/UIEffect/tree/v2.3.2) (2018-05-21) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.1...v2.3.2) + +**Closed issues:** + +- Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically \(other method\) [\#65](https://github.com/mob-sakai/UIEffect/issues/65) + +## [v2.3.1](https://github.com/mob-sakai/UIEffect/tree/v2.3.1) (2018-05-10) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.0...v2.3.1) + +**Fixed bugs:** + +- UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically \(on Windows\) [\#62](https://github.com/mob-sakai/UIEffect/issues/62) + +## [v2.3.0](https://github.com/mob-sakai/UIEffect/tree/v2.3.0) (2018-05-08) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.2.0...v2.3.0) + +New components has been available! + +* **UIShiny** : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance. +* **UIDissolve** : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance. +* **UIFlip** : Flip graphic horizontal/vertical. + + + + +**Implemented enhancements:** + +- Feature: Flip horizontal/vertical [\#47](https://github.com/mob-sakai/UIEffect/issues/47) +- Feature: Dissolve [\#45](https://github.com/mob-sakai/UIEffect/issues/45) +- Feature: Shining effect [\#9](https://github.com/mob-sakai/UIEffect/issues/9) + +## [v2.2.0](https://github.com/mob-sakai/UIEffect/tree/v2.2.0) (2018-04-12) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.1.0...v2.2.0) + +**Implemented enhancements:** + +- Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. [\#46](https://github.com/mob-sakai/UIEffect/issues/46) +- Feature: UIEffectCapturedImage supports keep canvas size. [\#54](https://github.com/mob-sakai/UIEffect/issues/54) +- Feature: UIEffectCapturedImage supports `Quality Type` to easy setup. [\#53](https://github.com/mob-sakai/UIEffect/issues/53) + +**Fixed bugs:** + +- Bug: Color effect on shadow is incorrect. [\#55](https://github.com/mob-sakai/UIEffect/issues/55) + +**Closed issues:** + +- Change: Reduce the pixelation effect when tone level = 1. [\#57](https://github.com/mob-sakai/UIEffect/issues/57) + +## [v2.1.0](https://github.com/mob-sakai/UIEffect/tree/v2.1.0) (2018-04-04) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.0.0...v2.1.0) + +**Implemented enhancements:** + +- Feature: UIEffectCapturedImage support iterative operation [\#48](https://github.com/mob-sakai/UIEffect/issues/48) + +## [v2.0.0](https://github.com/mob-sakai/UIEffect/tree/v2.0.0) (2018-01-25) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.6.1...v2.0.0) + +**Breaking changes:** + +- Important: Unity 5.3.x & 5.4.x are no longer supported. [\#40](https://github.com/mob-sakai/UIEffect/issues/40) + +**Implemented enhancements:** + +- Improve: Reduce the materials. Too many effect materials are exist. [\#15](https://github.com/mob-sakai/UIEffect/issues/15) + +**Closed issues:** + +- Change: Change namespace to Coffee.UIExtensions [\#6](https://github.com/mob-sakai/UIEffect/issues/6) + +## [v1.6.1](https://github.com/mob-sakai/UIEffect/tree/v1.6.1) (2018-01-25) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.6.0...v1.6.1) + +**Fixed bugs:** + +- Bug: Cannot access protected member `UnityEngine.UI.BaseMeshEffect.graphic` [\#41](https://github.com/mob-sakai/UIEffect/issues/41) + +## [v1.6.0](https://github.com/mob-sakai/UIEffect/tree/v1.6.0) (2018-01-18) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.5.1...v1.6.0) + +**Fixed bugs:** + +- Bug: Pixelization is incorrect. [\#34](https://github.com/mob-sakai/UIEffect/issues/34) + +**Closed issues:** + +- Change: UIEffect inherit BaseMeshEffect. [\#35](https://github.com/mob-sakai/UIEffect/issues/35) +- Change: Blur level range to \[0-1\] [\#32](https://github.com/mob-sakai/UIEffect/issues/32) +- Change: ShadowMode -\> ShadowStyle [\#18](https://github.com/mob-sakai/UIEffect/issues/18) + +## [v1.5.1](https://github.com/mob-sakai/UIEffect/tree/v1.5.1) (2018-01-18) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.5.0...v1.5.1) + +**Fixed bugs:** + +- Bug: An error occurs when no effect is specified for UICapturedImage. [\#36](https://github.com/mob-sakai/UIEffect/issues/36) + +## [v1.5.0](https://github.com/mob-sakai/UIEffect/tree/v1.5.0) (2018-01-16) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.4...v1.5.0) + +**Implemented enhancements:** + +- Feature: ShadowMode 'Shadow 3' [\#11](https://github.com/mob-sakai/UIEffect/issues/11) +- Feature: Hue [\#8](https://github.com/mob-sakai/UIEffect/issues/8) +- Feature: Gradient [\#7](https://github.com/mob-sakai/UIEffect/issues/7) + +## [v1.4.4](https://github.com/mob-sakai/UIEffect/tree/v1.4.4) (2018-01-16) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.3...v1.4.4) + +**Fixed bugs:** + +- Bug: Error has occur on edit prefab. [\#27](https://github.com/mob-sakai/UIEffect/issues/27) + +## [v1.4.3](https://github.com/mob-sakai/UIEffect/tree/v1.4.3) (2018-01-15) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.2...v1.4.3) + +**Fixed bugs:** + +- Bug: Color effect is incorrect. [\#19](https://github.com/mob-sakai/UIEffect/issues/19) + +## [v1.4.2](https://github.com/mob-sakai/UIEffect/tree/v1.4.2) (2018-01-14) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.1...v1.4.2) + +**Implemented enhancements:** + +- Feature: ColorMode `Override` [\#12](https://github.com/mob-sakai/UIEffect/issues/12) + +**Fixed bugs:** + +- Bug: Error has occur OnAfterDeserialize in editor. [\#16](https://github.com/mob-sakai/UIEffect/issues/16) + +## [v1.4.1](https://github.com/mob-sakai/UIEffect/tree/v1.4.1) (2018-01-10) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.0...v1.4.1) + +## [v1.4.0](https://github.com/mob-sakai/UIEffect/tree/v1.4.0) (2018-01-07) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.3.0...v1.4.0) + +**Implemented enhancements:** + +- Feature: Exclude unused shader variants from build. [\#5](https://github.com/mob-sakai/UIEffect/issues/5) + +## [v1.3.0](https://github.com/mob-sakai/UIEffect/tree/v1.3.0) (2018-01-06) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.2.0...v1.3.0) + +## [v1.2.0](https://github.com/mob-sakai/UIEffect/tree/v1.2.0) (2018-01-05) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.1.0...v1.2.0) + +**Implemented enhancements:** + +- Feature: Fast multiple shadow effect. [\#2](https://github.com/mob-sakai/UIEffect/issues/2) + +**Fixed bugs:** + +- Pixelaration shifts to the lower right. [\#4](https://github.com/mob-sakai/UIEffect/issues/4) + +## [v1.1.0](https://github.com/mob-sakai/UIEffect/tree/v1.1.0) (2017-08-17) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.0.0...v1.1.0) + +**Implemented enhancements:** + +- Feature: Pixelization effect [\#1](https://github.com/mob-sakai/UIEffect/issues/1) + +## [v1.0.0](https://github.com/mob-sakai/UIEffect/tree/v1.0.0) (2017-03-01) + +[Full Changelog](https://github.com/mob-sakai/UIEffect/compare/a9c4ec4e72a055ca5e5c24f6a75c6720f0f6fd7f...v1.0.0) + + + +\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)* |