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-rw-r--r--Assets/Samples/Demo/UIEffect_Demo.cs68
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diff --git a/Assets/Samples/Demo/UIEffect_Demo.cs b/Assets/Samples/Demo/UIEffect_Demo.cs
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+++ b/Assets/Samples/Demo/UIEffect_Demo.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Coffee.UIEffects
+{
+ public class UIEffect_Demo : MonoBehaviour
+ {
+ // Use this for initialization
+ void Start()
+ {
+ GetComponentInChildren<RectMask2D>().enabled = true;
+ }
+
+ public void SetTimeScale(float scale)
+ {
+ Time.timeScale = scale;
+ }
+
+ public void Open(Animator anim)
+ {
+ // anim.GetComponentInChildren<UIEffectCapturedImage>().Capture();
+ anim.gameObject.SetActive(true);
+ anim.SetTrigger("Open");
+ }
+
+ public void Close(Animator anim)
+ {
+ anim.SetTrigger("Close");
+ }
+
+ public void Capture(Animator anim)
+ {
+ // anim.GetComponentInChildren<UIEffectCapturedImage>().Capture();
+ anim.SetTrigger("Capture");
+ }
+
+ public void SetCanvasOverlay(bool isOverlay)
+ {
+ GetComponent<Canvas>().renderMode =
+ isOverlay ? RenderMode.ScreenSpaceOverlay : RenderMode.ScreenSpaceCamera;
+ }
+
+ public void SetRenderMode(int mode)
+ {
+ var canvas = GetComponent<Canvas>();
+ var cam = canvas.worldCamera;
+ var pos = new Vector3(0, 0, -25);
+ var rot = new Vector3(0, 0, 0);
+
+ if ((RenderMode) mode == RenderMode.WorldSpace)
+ {
+ SetRenderMode((int) RenderMode.ScreenSpaceCamera);
+ canvas.renderMode = RenderMode.WorldSpace;
+ pos.x = 45;
+ rot.y = -20;
+ }
+ else
+ {
+ canvas.renderMode = (RenderMode) mode;
+ }
+
+ cam.transform.SetPositionAndRotation(pos, Quaternion.Euler(rot));
+ }
+ }
+}