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-rw-r--r--Assets/Scripts/Common/Matrix2x3.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Assets/Scripts/Common/Matrix2x3.cs b/Assets/Scripts/Common/Matrix2x3.cs
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+++ b/Assets/Scripts/Common/Matrix2x3.cs
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+using UnityEngine;
+
+namespace Coffee.UIEffects
+{
+ /// <summary>
+ /// Matrix2x3.
+ /// </summary>
+ public struct Matrix2x3
+ {
+ public float m00, m01, m02, m10, m11, m12;
+
+ public Matrix2x3(Rect rect, float cos, float sin)
+ {
+ const float center = 0.5f;
+ float dx = -rect.xMin / rect.width - center;
+ float dy = -rect.yMin / rect.height - center;
+ m00 = cos / rect.width;
+ m01 = -sin / rect.height;
+ m02 = dx * cos - dy * sin + center;
+ m10 = sin / rect.width;
+ m11 = cos / rect.height;
+ m12 = dx * sin + dy * cos + center;
+ }
+
+ public static Vector2 operator *(Matrix2x3 m, Vector2 v)
+ {
+ return new Vector2(
+ (m.m00 * v.x) + (m.m01 * v.y) + m.m02,
+ (m.m10 * v.x) + (m.m11 * v.y) + m.m12
+ );
+ }
+ }
+}