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Diffstat (limited to 'Assets/Scripts/Editor/UIDissolveEditor.cs')
-rw-r--r-- | Assets/Scripts/Editor/UIDissolveEditor.cs | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/Assets/Scripts/Editor/UIDissolveEditor.cs b/Assets/Scripts/Editor/UIDissolveEditor.cs new file mode 100644 index 0000000..29c2782 --- /dev/null +++ b/Assets/Scripts/Editor/UIDissolveEditor.cs @@ -0,0 +1,121 @@ +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; +using System.Linq; +using System.Collections.Generic; +using UnityEngine.UI; + +namespace Coffee.UIEffects.Editors +{ + /// <summary> + /// UIEffect editor. + /// </summary> + [CustomEditor(typeof(UIDissolve))] + [CanEditMultipleObjects] + public class UIDissolveEditor : Editor + { + SerializedProperty _spEffectFactor; + SerializedProperty _spWidth; + SerializedProperty _spColor; + SerializedProperty _spSoftness; + SerializedProperty _spColorMode; + SerializedProperty _spTransitionTexture; + SerializedProperty _spEffectArea; + SerializedProperty _spKeepAspectRatio; + SerializedProperty _spReverse; + SerializedProperty _spPlay; + SerializedProperty _spLoop; + SerializedProperty _spLoopDelay; + SerializedProperty _spDuration; + SerializedProperty _spInitialPlayDelay; + SerializedProperty _spUpdateMode; + + //################################ + // Public/Protected Members. + //################################ + /// <summary> + /// This function is called when the object becomes enabled and active. + /// </summary> + protected void OnEnable() + { + _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); + _spEffectArea = serializedObject.FindProperty("m_EffectArea"); + _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); + _spWidth = serializedObject.FindProperty("m_Width"); + _spColor = serializedObject.FindProperty("m_Color"); + _spSoftness = serializedObject.FindProperty("m_Softness"); + _spColorMode = serializedObject.FindProperty("m_ColorMode"); + _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture"); + _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); + _spReverse = serializedObject.FindProperty("m_Reverse"); + var player = serializedObject.FindProperty("m_Player"); + _spPlay = player.FindPropertyRelative("play"); + _spDuration = player.FindPropertyRelative("duration"); + _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); + _spLoop = player.FindPropertyRelative("loop"); + _spLoopDelay = player.FindPropertyRelative("loopDelay"); + _spUpdateMode = player.FindPropertyRelative("updateMode"); + } + + /// <summary> + /// Implement this function to make a custom inspector. + /// </summary> + public override void OnInspectorGUI() + { + serializedObject.Update(); + + //================ + // Effect setting. + //================ + EditorGUILayout.PropertyField(_spEffectFactor); + EditorGUILayout.PropertyField(_spWidth); + EditorGUILayout.PropertyField(_spSoftness); + EditorGUILayout.PropertyField(_spColor); + + using (new MaterialDirtyScope(targets)) + { + EditorGUILayout.PropertyField(_spColorMode); + EditorGUILayout.PropertyField(_spTransitionTexture); + } + + + //================ + // Advanced option. + //================ + EditorGUILayout.PropertyField(_spEffectArea); + EditorGUILayout.PropertyField(_spKeepAspectRatio); + + + //================ + // Effect player. + //================ + EditorGUILayout.PropertyField(_spPlay); + EditorGUILayout.PropertyField(_spDuration); + EditorGUILayout.PropertyField(_spInitialPlayDelay); + EditorGUILayout.PropertyField(_spLoop); + EditorGUILayout.PropertyField(_spLoopDelay); + EditorGUILayout.PropertyField(_spUpdateMode); + EditorGUILayout.PropertyField(_spReverse); + + + // Debug. + using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) + using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) + { + GUILayout.Label("Debug"); + + if (GUILayout.Button("Play", "ButtonLeft")) + { + (target as UIDissolve).Play(); + } + + if (GUILayout.Button("Stop", "ButtonRight")) + { + (target as UIDissolve).Stop(); + } + } + + serializedObject.ApplyModifiedProperties(); + } + } +}
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