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-rw-r--r--Assets/Scripts/UIFlip.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/Assets/Scripts/UIFlip.cs b/Assets/Scripts/UIFlip.cs
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+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Coffee.UIEffects
+{
+ [DisallowMultipleComponent]
+ [AddComponentMenu("UI/UIEffects/UIFlip", 102)]
+ public class UIFlip : BaseMeshEffect
+ {
+ [Tooltip("Flip horizontally.")] [SerializeField]
+ private bool m_Horizontal = false;
+
+ [Tooltip("Flip vertically.")] [SerializeField]
+ private bool m_Veritical = false;
+
+ /// <summary>
+ /// Gets or sets a value indicating whether this <see cref="Coffee.UIEffects.UIFlip"/> should be flipped horizontally.
+ /// </summary>
+ /// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
+ public bool horizontal
+ {
+ get { return m_Horizontal; }
+ set
+ {
+ if (m_Horizontal == value) return;
+ m_Horizontal = value;
+ SetEffectParamsDirty();
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets a value indicating whether this <see cref="Coffee.UIEffects.UIFlip"/> should be flipped vertically.
+ /// </summary>
+ /// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
+ public bool vertical
+ {
+ get { return m_Veritical; }
+ set
+ {
+ if (m_Veritical == value) return;
+ m_Veritical = value;
+ SetEffectParamsDirty();
+ }
+ }
+
+ /// <summary>
+ /// Call used to modify mesh.
+ /// </summary>
+ /// <param name="vh">VertexHelper.</param>
+ public override void ModifyMesh(VertexHelper vh, Graphic graphic)
+ {
+ if (!isActiveAndEnabled) return;
+
+ var vt = default(UIVertex);
+ for (var i = 0; i < vh.currentVertCount; i++)
+ {
+ vh.PopulateUIVertex(ref vt, i);
+ var pos = vt.position;
+ vt.position = new Vector3(
+ m_Horizontal ? -pos.x : pos.x,
+ m_Veritical ? -pos.y : pos.y
+ );
+ vh.SetUIVertex(vt, i);
+ }
+ }
+ }
+}