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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class UIEffect_Demo_ColorControl : MonoBehaviour
{
[SerializeField] private Color m_Color;
[SerializeField] private ColorEvent m_ColorEvent = new ColorEvent();
[System.Serializable]
public class ColorEvent : UnityEvent<Color>
{
}
private void Start()
{
var sliders = GetComponentsInChildren<Slider>();
for (var i = 0; i < sliders.Length; i++)
{
var channel = i;
if (channel == 0)
sliders[channel].value = m_Color.r;
else if (channel == 1)
sliders[channel].value = m_Color.g;
else if (channel == 2)
sliders[channel].value = m_Color.b;
else
sliders[channel].value = m_Color.a;
sliders[i].onValueChanged.AddListener(value => ChangeColor(channel, value));
}
}
private void ChangeColor(int channel, float value)
{
var old = m_Color;
if (channel == 0)
m_Color.r = value;
else if (channel == 1)
m_Color.g = value;
else if (channel == 2)
m_Color.b = value;
else
m_Color.a = value;
if (old != m_Color)
m_ColorEvent.Invoke(m_Color);
}
}
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