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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class UIEffect_Demo_PropertyControl : MonoBehaviour
{
[SerializeField] private string m_PropertyName;
[SerializeField] private Object[] m_Objects;
public void ChangeValue(int value)
{
foreach (var o in m_Objects)
{
if (!o) continue;
var p = o.GetType().GetProperty(m_PropertyName);
Debug.LogFormat("{0} {1} {2}", o.GetType(), m_PropertyName, p);
if (p == null) continue;
p.SetValue(o, value, new object[0]);
}
}
}
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