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-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs70
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs.meta11
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector.cs125
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Alpha.cs2
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Color.cs2
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs58
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs.meta11
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Play.cs63
-rw-r--r--Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_RectSize.cs2
9 files changed, 306 insertions, 38 deletions
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs
new file mode 100644
index 0000000..4890f2b
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs
@@ -0,0 +1,70 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+namespace TweenAnimation
+{
+ public class PlaybackTimer
+ {
+ // 考虑了Pause的playback时间
+ public float time
+ {
+ get
+ {
+ if (m_PauseRealTime != -1)
+ return m_PauseRealTime - m_StartRealTime;
+ return realTime;
+ }
+ }
+
+ // 从调用Resume开始后的时间
+ private float realTime
+ {
+ get
+ {
+ return (float)EditorApplication.timeSinceStartup - m_StartRealTime;
+ }
+ }
+
+ private float m_StartRealTime;
+
+ private float m_PauseRealTime;
+
+ public PlaybackTimer()
+ {
+ Reset();
+ }
+
+ //Start & Resume
+ public void Resume()
+ {
+ if (m_PauseRealTime != -1)
+ m_StartRealTime = (float)EditorApplication.timeSinceStartup - time;
+ else
+ m_StartRealTime = (float)EditorApplication.timeSinceStartup;
+ m_PauseRealTime = -1;
+ }
+
+ public void Pause()
+ {
+ m_PauseRealTime = (float)EditorApplication.timeSinceStartup;
+ }
+
+ public void Stop()
+ {
+ Reset();
+ }
+
+ public void Reset()
+ {
+ m_StartRealTime = -1;
+ m_PauseRealTime = -1;
+ }
+
+ public void SetPauseTimeOffset(float dt)
+ {
+ m_PauseRealTime += dt;
+ }
+
+ }
+} \ No newline at end of file
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs.meta b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs.meta
new file mode 100644
index 0000000..367e685
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 609e015dff09c2c47ae8469c7574e88e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector.cs
index cc57055..bd98aa8 100644
--- a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector.cs
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector.cs
@@ -11,6 +11,13 @@ namespace TweenAnimation
[CustomEditor(typeof(TweenAnimation), false)]
public partial class TweenAnimationInspector : Editor
{
+ static Dictionary<string, Type> s_TweenModuleClasses;
+ static string[] s_TweenModuleClassNames;
+ static Dictionary<string, MethodInfo> s_TweenModuleGUI;
+
+ static int s_ModuleTabHash = "TweenModuleTab".GetHashCode();
+ static int s_ModuleEnabledHash = "TweenModuleEnabled".GetHashCode();
+
TweenModuleGUIStyles styles
{
get
@@ -27,17 +34,8 @@ namespace TweenAnimation
}
}
- float value = 20;
-
TweenAnimation animation;
- bool m_ShowAnimationTab = true;
-
- static Dictionary<string, Type> s_TweenModuleClasses;
- static string[] s_TweenModuleClassNames;
- static Dictionary<string, MethodInfo> s_TweenModuleGUI;
-
- static int s_ModuleTabHash = "TweenModuleTab".GetHashCode();
- static int s_ModuleEnabledHash = "TweenModuleEnabled".GetHashCode();
+ bool m_ShowAnimationTab = false;
// 是否在时间轴上显示
bool m_ShowEvents;
@@ -65,8 +63,24 @@ namespace TweenAnimation
m_EventTimeSet.Clear();
m_SelectedEventTime = -1;
+
+ m_Play = false;
+ EditorStop();
+
+ m_DragState = DragState.Release;
+
+ if (m_PlaybackTimer == null)
+ m_PlaybackTimer = new PlaybackTimer();
}
-
+
+ public void OnDisable()
+ {
+ m_Play = false;
+ if (m_Play)
+ EditorStop();
+ m_PlaybackTimer.Reset();
+ }
+
public override void OnInspectorGUI()
{
animation = target as TweenAnimation;
@@ -124,6 +138,9 @@ namespace TweenAnimation
// 事件触发方向
animation.eventTriggeredDirection = (TweenAnimation.EventTriggeredDirection)ui.GUIEnumMask("Event Direction", animation.eventTriggeredDirection);
+ // 是否触发事件
+ animation.triggerEvents = ui.GUIToggle("Trigger Events", animation.triggerEvents);
+
// 是否只触发一次
animation.triggerOnce = ui.GUIToggle("Trigger Once", animation.triggerOnce);
@@ -134,7 +151,7 @@ namespace TweenAnimation
// 时间轴
DrawRuler(1f, true);
-
+
EventList();
}
@@ -211,6 +228,8 @@ namespace TweenAnimation
{
if (module == null)
return;
+ Event e = Event.current;
+
string name = module.name;
string description = module.description;
bool enabled = module.enabled;
@@ -228,20 +247,32 @@ namespace TweenAnimation
deleteRect.x = rect.x + rect.width - 18;
deleteRect.width = 20;
deleteRect.height = 20;
- if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseUp || Event.current.type == EventType.Layout)
- {
- module.enabled = GUI.Toggle(checkRect, module.enabled, "", styles.checkmark);
- if (GUI.Button(deleteRect, "-", styles.textBoldBig))
- animation.RemoveModule(module);
- if (GUI.Button(headerRect, "", styles.headerBg))
- module.unfold = !module.unfold;
- }
- else if (Event.current.type == EventType.Repaint /*|| Event.current.type == EventType.Layout*/)
- {
- GUI.Button(headerRect, "", styles.headerBg);
- GUI.Toggle(checkRect, enabled, "", styles.checkmark);
- GUI.Button(deleteRect, "-", styles.textBoldBig);
- }
+ //if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseUp || Event.current.type == EventType.Layout)
+ //{
+ // module.enabled = GUI.Toggle(checkRect, module.enabled, "", styles.checkmark);
+ // if (GUI.Button(deleteRect, "-", styles.textBoldBig))
+ // animation.RemoveModule(module);
+ // if (GUI.Button(headerRect, "", styles.headerBg))
+ // module.unfold = !module.unfold;
+ //}
+ //else if (Event.current.type == EventType.Repaint /*|| Event.current.type == EventType.Layout*/)
+ //{
+ // GUI.Button(headerRect, "", styles.headerBg);
+ // GUI.Toggle(checkRect, enabled, "", styles.checkmark);
+ // GUI.Button(deleteRect, "-", styles.textBoldBig);
+ //}
+
+ //https://answers.unity.com/questions/1562998/how-to-draw-two-button-overlap-in-editor-window-an.html
+ Rect headerRegion = headerRect;
+ headerRegion.x += 20;
+ headerRegion.width -= 50;
+ GUI.enabled = !(e.isMouse && !headerRegion.Contains(e.mousePosition));
+ if (GUI.Button(headerRect, "", styles.headerBg))
+ module.unfold = !module.unfold;
+ GUI.enabled = true;
+ module.enabled = GUI.Toggle(checkRect, module.enabled, "", styles.checkmark);
+ if (GUI.Button(deleteRect, "-", styles.textBoldBig))
+ animation.RemoveModule(module);
Vector2 size = styles.text.CalcSize(new GUIContent(name));
GUI.Label(new Rect(rect.x + 15, rect.y + 2, size.x, 20), name, styles.text);
@@ -398,7 +429,7 @@ namespace TweenAnimation
for(int i = 0; i < animation.modules.Count; ++i)
{
TweenModule module = animation.modules[i];
- if(module.unfold)
+ if(/*module.unfold*/module.enabled)
{
float left = module.timeOffset / duration * rulerRect.width;
float right = (module.timeOffset + module.duration) / duration * rulerRect.width;
@@ -409,6 +440,14 @@ namespace TweenAnimation
}
}
+ // 绘制playback竖线
+ if(bRepaint && (m_Play || m_Pause))
+ {
+ float time = animation.HandleTime(m_PlaybackTimer.time);
+ float x = (time / animation.duration) * rulerRect.width + 5;
+ ui.DrawVerticalLineFast(x, yOffBase, yOffBase - (rulerRect.height), Color.red);
+ }
+
GL.PopMatrix();
GL.End();
@@ -420,8 +459,9 @@ namespace TweenAnimation
if (i % stepSlice == 0 || stepSlice == 10 && i % (stepSlice / 2) == 0)
{
float time = i * timePerStep; // sec
- Vector2 size = styles.text.CalcSize(new GUIContent(time.ToString("f2")));
- GUI.Label(new Rect(rulerRect.x + i * stepPixelWidth - size.x / 2, yOffBase + 2, 50, 15), time.ToString("f2"), styles.text );
+ string timeStr = time == 0 ? "0" : time.ToString("f1");
+ Vector2 size = styles.text.CalcSize(new GUIContent(timeStr));
+ GUI.Label(new Rect(rulerRect.x + i * stepPixelWidth - size.x / 2, yOffBase + 2, 50, 15), timeStr, styles.text );
}
}
}
@@ -499,6 +539,7 @@ namespace TweenAnimation
{
m_Pause = m_Stop = false;
EditorPlay();
+ m_PlaybackTimer.Resume();
}
}
GUI.color = col;
@@ -512,7 +553,13 @@ namespace TweenAnimation
{
m_Pause = !m_Pause;
if (m_Pause)
+ {
+ EditorPlay();
+ if(!m_Play)
+ m_PlaybackTimer.Resume();
+ m_PlaybackTimer.Pause();
m_Play = m_Stop = false;
+ }
}
GUI.color = col;
@@ -521,10 +568,23 @@ namespace TweenAnimation
if (GUI.Button(stopRect, "Stop", styles.miniRight))
{
EditorStop();
+ m_PlaybackTimer.Stop();
m_Pause = m_Play = false;
}
}
+ // playback time
+ {
+ if (m_Play || m_Pause)
+ {
+ Rect playbackTimeRect = new Rect(100, yOffBase + 23, 90, 20); ;
+ GUI.Label(playbackTimeRect, "Playback Time: " + m_PlaybackTimer.time.ToString("f1") + "s", styles.text);
+ }
+ }
+
+ // 拖拽进度
+ DragPlay(rulerRect);
+
GUI.EndGroup();
}
@@ -594,6 +654,7 @@ namespace TweenAnimation
unfoldRect.x = rect.x + rect.width - 19;
unfoldRect.width = 13;
unfoldRect.height = 13;
+ unfoldRect.y += 3;
e.unfold = GUI.Button(unfoldRect, (e.unfold ? "▲" : "▼"), styles.textSmall) ? !e.unfold : e.unfold;
if(e.unfold)
{
@@ -626,5 +687,11 @@ namespace TweenAnimation
}
}
+ static EditorWindow s_SceneView;
+
+ private void OnSceneGUI()
+ {
+ }
+
}
} \ No newline at end of file
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Alpha.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Alpha.cs
index 1f7c0cd..c13e312 100644
--- a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Alpha.cs
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Alpha.cs
@@ -21,7 +21,7 @@ namespace TweenAnimation
alpha = Mathf.Clamp(alpha, 0, 1);
tween.to = alpha;
- tween.target = ui.GUIObject("Target", tween.target, typeof(Graphic)) as Graphic;
+ tween.graphic = ui.GUIObject("Graphic", tween.graphic, typeof(Graphic)) as Graphic;
}
}
} \ No newline at end of file
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Color.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Color.cs
index 2aee642..b2155d3 100644
--- a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Color.cs
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Color.cs
@@ -11,8 +11,6 @@ namespace TweenAnimation
{
OnInspector_Base(module);
- value = ui.GUIFloat("Float value", value, "f2");
-
}
}
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs
new file mode 100644
index 0000000..b6d9e89
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs
@@ -0,0 +1,58 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEditor;
+namespace TweenAnimation
+{
+
+ public partial class TweenAnimationInspector : Editor
+ {
+ bool m_MouseDown;
+
+ DragState m_DragState;
+
+ enum DragState
+ {
+ Release,
+ Drag,
+
+ }
+
+ void DragPlay(Rect rulerRect)
+ {
+ if (!m_Pause)
+ return;
+
+ Event e = Event.current;
+
+ Vector2 mousePos = e.mousePosition;
+
+ bool bIn = rulerRect.Contains(mousePos);
+
+ switch (m_DragState)
+ {
+ case DragState.Release:
+ if (e.type == EventType.MouseDown && bIn)
+ m_DragState = DragState.Drag;
+ break;
+ case DragState.Drag:
+ if (e.type == EventType.MouseUp)
+ m_DragState = DragState.Release;
+ break;
+ }
+ if (m_DragState == DragState.Drag && bIn)
+ {
+ float x = mousePos.x - rulerRect.x;
+ float t = x / rulerRect.width * animation.duration;
+ float t0 = animation.GetIdentifiedTime(m_PlaybackTimer.time);
+ float dt = 0;
+ if (t0 >= 0)
+ dt = t - t0;
+ else // pingpong
+ dt = -t0 - t;
+ m_PlaybackTimer.SetPauseTimeOffset(dt);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs.meta b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs.meta
new file mode 100644
index 0000000..6535e03
--- /dev/null
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Drag.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 18a4e19a94101554eb76b88fbe6c4cc6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Play.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Play.cs
index a4f4c3b..0aedd02 100644
--- a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Play.cs
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_Play.cs
@@ -10,12 +10,11 @@ namespace TweenAnimation
{
public partial class TweenAnimationInspector : Editor
{
- float m_Time;
+ PlaybackTimer m_PlaybackTimer;
// 编辑器下播放动画
void EditorPlay()
{
- m_Time = 0;
EditorApplication.update -= Update;
EditorApplication.update += Update;
}
@@ -25,10 +24,66 @@ namespace TweenAnimation
EditorApplication.update -= Update;
}
+ //https://answers.unity.com/questions/1187622/how-to-manually-refresh-inspector-from-editor-code.html
+ void RepaintInspector(System.Type t)
+ {
+ Editor[] ed = (Editor[])Resources.FindObjectsOfTypeAll<Editor>();
+ for (int i = 0; i < ed.Length; i++)
+ {
+ if (ed[i].GetType() == t)
+ {
+ ed[i].Repaint();
+ return;
+ }
+ }
+ }
+
+ //https://gamedev.stackexchange.com/questions/125698/how-to-edit-and-persist-serializable-assets-in-the-editor-window
+ //https://support.unity.com/hc/en-us/articles/115002294603-How-do-I-make-a-scene-dirty-when-modifying-a-property-via-script-
+ //https://docs.unity3d.com/ScriptReference/EditorUtility.SetDirty.html
+ //void MarkTargetsDirty()
+ //{
+ // if (animation == null)
+ // return;
+ // for (int i = 0; i < animation.modules.Count; ++i)
+ // {
+ // var module = animation.modules[i];
+ // if (module.target)
+ // EditorUtility.SetDirty(module.target);
+ // if (module.targets != null)
+ // {
+ // for (int j = 0; j < module.targets.Length; ++j)
+ // {
+ // EditorUtility.SetDirty(module.targets[j]);
+ // }
+ // }
+ // }
+ //}
+
+ //https://forum.unity.com/threads/editor-script-mark-scene-dirty-changed.100340/
+ void MarkSceneDirty()
+ {
+ if(animation)
+ EditorUtility.SetDirty(animation);
+ }
+
void Update()
{
- m_Time += Time.deltaTime;
- animation.UpdateEditor(m_Time);
+ animation.UpdateEditor(m_PlaybackTimer.time);
+
+ // repaint
+ MarkSceneDirty();
+ RepaintInspector(typeof(TweenAnimationInspector));
+
+ //MarkSceneDirty();
+ //MarkTargetsDirty();
+ //UnityEngine.SceneManagement.Scene scene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene();
+ //UnityEngine.SceneManagement.Scene scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
+ //UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(scene);
+ //EditorWindow.GetWindow<SceneView>().Repaint();
+ //SceneView.RepaintAll();
+ //UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty();
+ //SceneView.lastActiveSceneView.Repaint();
}
}
diff --git a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_RectSize.cs b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_RectSize.cs
index be6bf44..b963e85 100644
--- a/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_RectSize.cs
+++ b/Assets/UI_Extension/Scripts/Animation/Tween/Editor/TweenAnimationInspector_RectSize.cs
@@ -11,8 +11,6 @@ namespace TweenAnimation
{
OnInspector_Base(module);
- value = ui.GUIFloat("Float value", value, "f2");
-
}
}