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Diffstat (limited to 'Assets/uGUI-2017.1/Editor/EventSystem/EventSystemEditor.cs')
-rw-r--r--Assets/uGUI-2017.1/Editor/EventSystem/EventSystemEditor.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/Editor/EventSystem/EventSystemEditor.cs b/Assets/uGUI-2017.1/Editor/EventSystem/EventSystemEditor.cs
new file mode 100644
index 0000000..729b584
--- /dev/null
+++ b/Assets/uGUI-2017.1/Editor/EventSystem/EventSystemEditor.cs
@@ -0,0 +1,66 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace UnityEditor.EventSystems
+{
+ [CustomEditor(typeof(EventSystem), true)]
+ public class EventSystemEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ var eventSystem = target as EventSystem;
+ if (eventSystem == null)
+ return;
+
+ if (eventSystem.GetComponent<BaseInputModule>() != null)
+ return;
+
+ // no input modules :(
+ if (GUILayout.Button("Add Default Input Modules"))
+ {
+ Undo.AddComponent<StandaloneInputModule>(eventSystem.gameObject);
+ }
+ }
+
+ public override bool HasPreviewGUI()
+ {
+ return Application.isPlaying;
+ }
+
+ private GUIStyle m_PreviewLabelStyle;
+
+ protected GUIStyle previewLabelStyle
+ {
+ get
+ {
+ if (m_PreviewLabelStyle == null)
+ {
+ m_PreviewLabelStyle = new GUIStyle("PreOverlayLabel")
+ {
+ richText = true,
+ alignment = TextAnchor.UpperLeft,
+ fontStyle = FontStyle.Normal
+ };
+ }
+
+ return m_PreviewLabelStyle;
+ }
+ }
+
+ public override bool RequiresConstantRepaint()
+ {
+ return Application.isPlaying;
+ }
+
+ public override void OnPreviewGUI(Rect rect, GUIStyle background)
+ {
+ var system = target as EventSystem;
+ if (system == null)
+ return;
+
+ GUI.Label(rect, system.ToString(), previewLabelStyle);
+ }
+ }
+}