summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs')
-rw-r--r--Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs282
1 files changed, 282 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs b/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs
new file mode 100644
index 0000000..94d0016
--- /dev/null
+++ b/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs
@@ -0,0 +1,282 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+namespace UnityEditor.UI
+{
+ /// <summary>
+ /// This script adds the UI menu options to the Unity Editor.
+ /// </summary>
+
+ static internal class MenuOptions
+ {
+ private const string kUILayerName = "UI";
+
+ private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
+ private const string kBackgroundSpritePath = "UI/Skin/Background.psd";
+ private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
+ private const string kKnobPath = "UI/Skin/Knob.psd";
+ private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
+ private const string kDropdownArrowPath = "UI/Skin/DropdownArrow.psd";
+ private const string kMaskPath = "UI/Skin/UIMask.psd";
+
+ static private DefaultControls.Resources s_StandardResources;
+
+ static private DefaultControls.Resources GetStandardResources()
+ {
+ if (s_StandardResources.standard == null)
+ {
+ s_StandardResources.standard = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
+ s_StandardResources.background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
+ s_StandardResources.inputField = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath);
+ s_StandardResources.knob = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath);
+ s_StandardResources.checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>(kCheckmarkPath);
+ s_StandardResources.dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>(kDropdownArrowPath);
+ s_StandardResources.mask = AssetDatabase.GetBuiltinExtraResource<Sprite>(kMaskPath);
+ }
+ return s_StandardResources;
+ }
+
+ private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform)
+ {
+ // Find the best scene view
+ SceneView sceneView = SceneView.lastActiveSceneView;
+ if (sceneView == null && SceneView.sceneViews.Count > 0)
+ sceneView = SceneView.sceneViews[0] as SceneView;
+
+ // Couldn't find a SceneView. Don't set position.
+ if (sceneView == null || sceneView.camera == null)
+ return;
+
+ // Create world space Plane from canvas position.
+ Vector2 localPlanePosition;
+ Camera camera = sceneView.camera;
+ Vector3 position = Vector3.zero;
+ if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition))
+ {
+ // Adjust for canvas pivot
+ localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x;
+ localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y;
+
+ localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x);
+ localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y);
+
+ // Adjust for anchoring
+ position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x;
+ position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y;
+
+ Vector3 minLocalPosition;
+ minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x;
+ minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y;
+
+ Vector3 maxLocalPosition;
+ maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x;
+ maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y;
+
+ position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x);
+ position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y);
+ }
+
+ itemTransform.anchoredPosition = position;
+ itemTransform.localRotation = Quaternion.identity;
+ itemTransform.localScale = Vector3.one;
+ }
+
+ private static void PlaceUIElementRoot(GameObject element, MenuCommand menuCommand)
+ {
+ GameObject parent = menuCommand.context as GameObject;
+ if (parent == null || parent.GetComponentInParent<Canvas>() == null)
+ {
+ parent = GetOrCreateCanvasGameObject();
+ }
+
+ string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent.transform, element.name);
+ element.name = uniqueName;
+ Undo.RegisterCreatedObjectUndo(element, "Create " + element.name);
+ Undo.SetTransformParent(element.transform, parent.transform, "Parent " + element.name);
+ GameObjectUtility.SetParentAndAlign(element, parent);
+ if (parent != menuCommand.context) // not a context click, so center in sceneview
+ SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), element.GetComponent<RectTransform>());
+
+ Selection.activeGameObject = element;
+ }
+
+ // Graphic elements
+
+ [MenuItem("GameObject/UI/Text", false, 2000)]
+ static public void AddText(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateText(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ [MenuItem("GameObject/UI/Image", false, 2001)]
+ static public void AddImage(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateImage(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ [MenuItem("GameObject/UI/Raw Image", false, 2002)]
+ static public void AddRawImage(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateRawImage(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ // Controls
+
+ // Button and toggle are controls you just click on.
+
+ [MenuItem("GameObject/UI/Button", false, 2030)]
+ static public void AddButton(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateButton(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ [MenuItem("GameObject/UI/Toggle", false, 2031)]
+ static public void AddToggle(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateToggle(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ // Slider and Scrollbar modify a number
+
+ [MenuItem("GameObject/UI/Slider", false, 2033)]
+ static public void AddSlider(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateSlider(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ [MenuItem("GameObject/UI/Scrollbar", false, 2034)]
+ static public void AddScrollbar(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateScrollbar(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ // More advanced controls below
+
+ [MenuItem("GameObject/UI/Dropdown", false, 2035)]
+ static public void AddDropdown(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateDropdown(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ [MenuItem("GameObject/UI/Input Field", false, 2036)]
+ public static void AddInputField(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateInputField(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ // Containers
+
+ [MenuItem("GameObject/UI/Canvas", false, 2060)]
+ static public void AddCanvas(MenuCommand menuCommand)
+ {
+ var go = CreateNewUI();
+ GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
+ if (go.transform.parent as RectTransform)
+ {
+ RectTransform rect = go.transform as RectTransform;
+ rect.anchorMin = Vector2.zero;
+ rect.anchorMax = Vector2.one;
+ rect.anchoredPosition = Vector2.zero;
+ rect.sizeDelta = Vector2.zero;
+ }
+ Selection.activeGameObject = go;
+ }
+
+ [MenuItem("GameObject/UI/Panel", false, 2061)]
+ static public void AddPanel(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreatePanel(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+
+ // Panel is special, we need to ensure there's no padding after repositioning.
+ RectTransform rect = go.GetComponent<RectTransform>();
+ rect.anchoredPosition = Vector2.zero;
+ rect.sizeDelta = Vector2.zero;
+ }
+
+ [MenuItem("GameObject/UI/Scroll View", false, 2062)]
+ static public void AddScrollView(MenuCommand menuCommand)
+ {
+ GameObject go = DefaultControls.CreateScrollView(GetStandardResources());
+ PlaceUIElementRoot(go, menuCommand);
+ }
+
+ // Helper methods
+
+ static public GameObject CreateNewUI()
+ {
+ // Root for the UI
+ var root = new GameObject("Canvas");
+ root.layer = LayerMask.NameToLayer(kUILayerName);
+ Canvas canvas = root.AddComponent<Canvas>();
+ canvas.renderMode = RenderMode.ScreenSpaceOverlay;
+ root.AddComponent<CanvasScaler>();
+ root.AddComponent<GraphicRaycaster>();
+ Undo.RegisterCreatedObjectUndo(root, "Create " + root.name);
+
+ // if there is no event system add one...
+ CreateEventSystem(false);
+ return root;
+ }
+
+ [MenuItem("GameObject/UI/Event System", false, 2100)]
+ public static void CreateEventSystem(MenuCommand menuCommand)
+ {
+ GameObject parent = menuCommand.context as GameObject;
+ CreateEventSystem(true, parent);
+ }
+
+ private static void CreateEventSystem(bool select)
+ {
+ CreateEventSystem(select, null);
+ }
+
+ private static void CreateEventSystem(bool select, GameObject parent)
+ {
+ var esys = Object.FindObjectOfType<EventSystem>();
+ if (esys == null)
+ {
+ var eventSystem = new GameObject("EventSystem");
+ GameObjectUtility.SetParentAndAlign(eventSystem, parent);
+ esys = eventSystem.AddComponent<EventSystem>();
+ eventSystem.AddComponent<StandaloneInputModule>();
+
+ Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name);
+ }
+
+ if (select && esys != null)
+ {
+ Selection.activeGameObject = esys.gameObject;
+ }
+ }
+
+ // Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas.
+ static public GameObject GetOrCreateCanvasGameObject()
+ {
+ GameObject selectedGo = Selection.activeGameObject;
+
+ // Try to find a gameobject that is the selected GO or one if its parents.
+ Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null;
+ if (canvas != null && canvas.gameObject.activeInHierarchy)
+ return canvas.gameObject;
+
+ // No canvas in selection or its parents? Then use just any canvas..
+ canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas;
+ if (canvas != null && canvas.gameObject.activeInHierarchy)
+ return canvas.gameObject;
+
+ // No canvas in the scene at all? Then create a new one.
+ return MenuOptions.CreateNewUI();
+ }
+ }
+}