diff options
Diffstat (limited to 'Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs')
-rw-r--r-- | Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs b/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs new file mode 100644 index 0000000..94d0016 --- /dev/null +++ b/Assets/uGUI-2017.1/Editor/UI/MenuOptions.cs @@ -0,0 +1,282 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +namespace UnityEditor.UI +{ + /// <summary> + /// This script adds the UI menu options to the Unity Editor. + /// </summary> + + static internal class MenuOptions + { + private const string kUILayerName = "UI"; + + private const string kStandardSpritePath = "UI/Skin/UISprite.psd"; + private const string kBackgroundSpritePath = "UI/Skin/Background.psd"; + private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd"; + private const string kKnobPath = "UI/Skin/Knob.psd"; + private const string kCheckmarkPath = "UI/Skin/Checkmark.psd"; + private const string kDropdownArrowPath = "UI/Skin/DropdownArrow.psd"; + private const string kMaskPath = "UI/Skin/UIMask.psd"; + + static private DefaultControls.Resources s_StandardResources; + + static private DefaultControls.Resources GetStandardResources() + { + if (s_StandardResources.standard == null) + { + s_StandardResources.standard = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath); + s_StandardResources.background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath); + s_StandardResources.inputField = AssetDatabase.GetBuiltinExtraResource<Sprite>(kInputFieldBackgroundPath); + s_StandardResources.knob = AssetDatabase.GetBuiltinExtraResource<Sprite>(kKnobPath); + s_StandardResources.checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>(kCheckmarkPath); + s_StandardResources.dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>(kDropdownArrowPath); + s_StandardResources.mask = AssetDatabase.GetBuiltinExtraResource<Sprite>(kMaskPath); + } + return s_StandardResources; + } + + private static void SetPositionVisibleinSceneView(RectTransform canvasRTransform, RectTransform itemTransform) + { + // Find the best scene view + SceneView sceneView = SceneView.lastActiveSceneView; + if (sceneView == null && SceneView.sceneViews.Count > 0) + sceneView = SceneView.sceneViews[0] as SceneView; + + // Couldn't find a SceneView. Don't set position. + if (sceneView == null || sceneView.camera == null) + return; + + // Create world space Plane from canvas position. + Vector2 localPlanePosition; + Camera camera = sceneView.camera; + Vector3 position = Vector3.zero; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRTransform, new Vector2(camera.pixelWidth / 2, camera.pixelHeight / 2), camera, out localPlanePosition)) + { + // Adjust for canvas pivot + localPlanePosition.x = localPlanePosition.x + canvasRTransform.sizeDelta.x * canvasRTransform.pivot.x; + localPlanePosition.y = localPlanePosition.y + canvasRTransform.sizeDelta.y * canvasRTransform.pivot.y; + + localPlanePosition.x = Mathf.Clamp(localPlanePosition.x, 0, canvasRTransform.sizeDelta.x); + localPlanePosition.y = Mathf.Clamp(localPlanePosition.y, 0, canvasRTransform.sizeDelta.y); + + // Adjust for anchoring + position.x = localPlanePosition.x - canvasRTransform.sizeDelta.x * itemTransform.anchorMin.x; + position.y = localPlanePosition.y - canvasRTransform.sizeDelta.y * itemTransform.anchorMin.y; + + Vector3 minLocalPosition; + minLocalPosition.x = canvasRTransform.sizeDelta.x * (0 - canvasRTransform.pivot.x) + itemTransform.sizeDelta.x * itemTransform.pivot.x; + minLocalPosition.y = canvasRTransform.sizeDelta.y * (0 - canvasRTransform.pivot.y) + itemTransform.sizeDelta.y * itemTransform.pivot.y; + + Vector3 maxLocalPosition; + maxLocalPosition.x = canvasRTransform.sizeDelta.x * (1 - canvasRTransform.pivot.x) - itemTransform.sizeDelta.x * itemTransform.pivot.x; + maxLocalPosition.y = canvasRTransform.sizeDelta.y * (1 - canvasRTransform.pivot.y) - itemTransform.sizeDelta.y * itemTransform.pivot.y; + + position.x = Mathf.Clamp(position.x, minLocalPosition.x, maxLocalPosition.x); + position.y = Mathf.Clamp(position.y, minLocalPosition.y, maxLocalPosition.y); + } + + itemTransform.anchoredPosition = position; + itemTransform.localRotation = Quaternion.identity; + itemTransform.localScale = Vector3.one; + } + + private static void PlaceUIElementRoot(GameObject element, MenuCommand menuCommand) + { + GameObject parent = menuCommand.context as GameObject; + if (parent == null || parent.GetComponentInParent<Canvas>() == null) + { + parent = GetOrCreateCanvasGameObject(); + } + + string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent.transform, element.name); + element.name = uniqueName; + Undo.RegisterCreatedObjectUndo(element, "Create " + element.name); + Undo.SetTransformParent(element.transform, parent.transform, "Parent " + element.name); + GameObjectUtility.SetParentAndAlign(element, parent); + if (parent != menuCommand.context) // not a context click, so center in sceneview + SetPositionVisibleinSceneView(parent.GetComponent<RectTransform>(), element.GetComponent<RectTransform>()); + + Selection.activeGameObject = element; + } + + // Graphic elements + + [MenuItem("GameObject/UI/Text", false, 2000)] + static public void AddText(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateText(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + [MenuItem("GameObject/UI/Image", false, 2001)] + static public void AddImage(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateImage(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + [MenuItem("GameObject/UI/Raw Image", false, 2002)] + static public void AddRawImage(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateRawImage(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + // Controls + + // Button and toggle are controls you just click on. + + [MenuItem("GameObject/UI/Button", false, 2030)] + static public void AddButton(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateButton(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + [MenuItem("GameObject/UI/Toggle", false, 2031)] + static public void AddToggle(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateToggle(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + // Slider and Scrollbar modify a number + + [MenuItem("GameObject/UI/Slider", false, 2033)] + static public void AddSlider(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateSlider(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + [MenuItem("GameObject/UI/Scrollbar", false, 2034)] + static public void AddScrollbar(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateScrollbar(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + // More advanced controls below + + [MenuItem("GameObject/UI/Dropdown", false, 2035)] + static public void AddDropdown(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateDropdown(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + [MenuItem("GameObject/UI/Input Field", false, 2036)] + public static void AddInputField(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateInputField(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + // Containers + + [MenuItem("GameObject/UI/Canvas", false, 2060)] + static public void AddCanvas(MenuCommand menuCommand) + { + var go = CreateNewUI(); + GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); + if (go.transform.parent as RectTransform) + { + RectTransform rect = go.transform as RectTransform; + rect.anchorMin = Vector2.zero; + rect.anchorMax = Vector2.one; + rect.anchoredPosition = Vector2.zero; + rect.sizeDelta = Vector2.zero; + } + Selection.activeGameObject = go; + } + + [MenuItem("GameObject/UI/Panel", false, 2061)] + static public void AddPanel(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreatePanel(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + + // Panel is special, we need to ensure there's no padding after repositioning. + RectTransform rect = go.GetComponent<RectTransform>(); + rect.anchoredPosition = Vector2.zero; + rect.sizeDelta = Vector2.zero; + } + + [MenuItem("GameObject/UI/Scroll View", false, 2062)] + static public void AddScrollView(MenuCommand menuCommand) + { + GameObject go = DefaultControls.CreateScrollView(GetStandardResources()); + PlaceUIElementRoot(go, menuCommand); + } + + // Helper methods + + static public GameObject CreateNewUI() + { + // Root for the UI + var root = new GameObject("Canvas"); + root.layer = LayerMask.NameToLayer(kUILayerName); + Canvas canvas = root.AddComponent<Canvas>(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + root.AddComponent<CanvasScaler>(); + root.AddComponent<GraphicRaycaster>(); + Undo.RegisterCreatedObjectUndo(root, "Create " + root.name); + + // if there is no event system add one... + CreateEventSystem(false); + return root; + } + + [MenuItem("GameObject/UI/Event System", false, 2100)] + public static void CreateEventSystem(MenuCommand menuCommand) + { + GameObject parent = menuCommand.context as GameObject; + CreateEventSystem(true, parent); + } + + private static void CreateEventSystem(bool select) + { + CreateEventSystem(select, null); + } + + private static void CreateEventSystem(bool select, GameObject parent) + { + var esys = Object.FindObjectOfType<EventSystem>(); + if (esys == null) + { + var eventSystem = new GameObject("EventSystem"); + GameObjectUtility.SetParentAndAlign(eventSystem, parent); + esys = eventSystem.AddComponent<EventSystem>(); + eventSystem.AddComponent<StandaloneInputModule>(); + + Undo.RegisterCreatedObjectUndo(eventSystem, "Create " + eventSystem.name); + } + + if (select && esys != null) + { + Selection.activeGameObject = esys.gameObject; + } + } + + // Helper function that returns a Canvas GameObject; preferably a parent of the selection, or other existing Canvas. + static public GameObject GetOrCreateCanvasGameObject() + { + GameObject selectedGo = Selection.activeGameObject; + + // Try to find a gameobject that is the selected GO or one if its parents. + Canvas canvas = (selectedGo != null) ? selectedGo.GetComponentInParent<Canvas>() : null; + if (canvas != null && canvas.gameObject.activeInHierarchy) + return canvas.gameObject; + + // No canvas in selection or its parents? Then use just any canvas.. + canvas = Object.FindObjectOfType(typeof(Canvas)) as Canvas; + if (canvas != null && canvas.gameObject.activeInHierarchy) + return canvas.gameObject; + + // No canvas in the scene at all? Then create a new one. + return MenuOptions.CreateNewUI(); + } + } +} |