summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
new file mode 100644
index 0000000..f353314
--- /dev/null
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
@@ -0,0 +1,42 @@
+namespace UnityEngine.EventSystems
+{
+ public abstract class AbstractEventData
+ {
+ protected bool m_Used; // 当前事件是否被处理(被吞)
+
+ public virtual void Reset()
+ {
+ m_Used = false;
+ }
+
+ public virtual void Use()
+ {
+ m_Used = true;
+ }
+
+ public virtual bool used
+ {
+ get { return m_Used; }
+ }
+ }
+
+ public class BaseEventData : AbstractEventData
+ {
+ private readonly EventSystem m_EventSystem;
+ public BaseEventData(EventSystem eventSystem)
+ {
+ m_EventSystem = eventSystem;
+ }
+
+ public BaseInputModule currentInputModule
+ {
+ get { return m_EventSystem.currentInputModule; }
+ }
+
+ public GameObject selectedObject
+ {
+ get { return m_EventSystem.currentSelectedGameObject; }
+ set { m_EventSystem.SetSelectedGameObject(value, this); } // 会发送一个selecthandler事件
+ }
+ }
+}