diff options
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/PointerEventData.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/PointerEventData.cs | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/PointerEventData.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/PointerEventData.cs new file mode 100644 index 0000000..9b94e00 --- /dev/null +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/PointerEventData.cs @@ -0,0 +1,138 @@ +using System; +using System.Text; +using System.Collections.Generic; + +namespace UnityEngine.EventSystems +{ + /// <summary> + /// Each touch event creates one of these containing all the relevant information. + /// </summary> + public class PointerEventData : BaseEventData + { + public enum InputButton + { + Left = 0, + Right = 1, + Middle = 2 + } + + public enum FramePressState + { + Pressed, + Released, + PressedAndReleased, + NotChanged + } + + public GameObject pointerEnter { get; set; } + + // The object that received OnPointerDown + private GameObject m_PointerPress; + // The object last received OnPointerDown + public GameObject lastPress { get; private set; } + // The object that the press happened on even if it can not handle the press event + public GameObject rawPointerPress { get; set; } + // The object that received OnDrag + public GameObject pointerDrag { get; set; } + + public RaycastResult pointerCurrentRaycast { get; set; } + public RaycastResult pointerPressRaycast { get; set; } + + public List<GameObject> hovered = new List<GameObject>(); + + public bool eligibleForClick { get; set; } + + public int pointerId { get; set; } + + // Current position of the mouse or touch event + public Vector2 position { get; set; } + // Delta since last update + public Vector2 delta { get; set; } + // Position of the press event + public Vector2 pressPosition { get; set; } + // World-space position where a ray cast into the screen hits something + [Obsolete("Use either pointerCurrentRaycast.worldPosition or pointerPressRaycast.worldPosition")] + public Vector3 worldPosition { get; set; } + // World-space normal where a ray cast into the screen hits something + [Obsolete("Use either pointerCurrentRaycast.worldNormal or pointerPressRaycast.worldNormal")] + public Vector3 worldNormal { get; set; } + // The last time a click event was sent out (used for double-clicks) + public float clickTime { get; set; } + // Number of clicks in a row. 2 for a double-click for example. + public int clickCount { get; set; } + + public Vector2 scrollDelta { get; set; } + public bool useDragThreshold { get; set; } + public bool dragging { get; set; } + + public InputButton button { get; set; } + + public PointerEventData(EventSystem eventSystem) : base(eventSystem) + { + eligibleForClick = false; + + pointerId = -1; + position = Vector2.zero; // Current position of the mouse or touch event + delta = Vector2.zero; // Delta since last update + pressPosition = Vector2.zero; // Delta since the event started being tracked + clickTime = 0.0f; // The last time a click event was sent out (used for double-clicks) + clickCount = 0; // Number of clicks in a row. 2 for a double-click for example. + + scrollDelta = Vector2.zero; + useDragThreshold = true; + dragging = false; + button = InputButton.Left; + } + + public bool IsPointerMoving() + { + return delta.sqrMagnitude > 0.0f; + } + + public bool IsScrolling() + { + return scrollDelta.sqrMagnitude > 0.0f; + } + + public Camera enterEventCamera + { + get { return pointerCurrentRaycast.module == null ? null : pointerCurrentRaycast.module.eventCamera; } + } + + public Camera pressEventCamera + { + get { return pointerPressRaycast.module == null ? null : pointerPressRaycast.module.eventCamera; } + } + + public GameObject pointerPress + { + get { return m_PointerPress; } + set + { + if (m_PointerPress == value) + return; + + lastPress = m_PointerPress; + m_PointerPress = value; + } + } + + public override string ToString() + { + var sb = new StringBuilder(); + sb.AppendLine("<b>Position</b>: " + position); + sb.AppendLine("<b>delta</b>: " + delta); + sb.AppendLine("<b>eligibleForClick</b>: " + eligibleForClick); + sb.AppendLine("<b>pointerEnter</b>: " + pointerEnter); + sb.AppendLine("<b>pointerPress</b>: " + pointerPress); + sb.AppendLine("<b>lastPointerPress</b>: " + lastPress); + sb.AppendLine("<b>pointerDrag</b>: " + pointerDrag); + sb.AppendLine("<b>Use Drag Threshold</b>: " + useDragThreshold); + sb.AppendLine("<b>Current Rayast:</b>"); + sb.AppendLine(pointerCurrentRaycast.ToString()); + sb.AppendLine("<b>Press Rayast:</b>"); + sb.AppendLine(pointerPressRaycast.ToString()); + return sb.ToString(); + } + } +} |