diff options
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/UIBehaviour.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/UIBehaviour.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/UIBehaviour.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/UIBehaviour.cs new file mode 100644 index 0000000..fa24cff --- /dev/null +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/UIBehaviour.cs @@ -0,0 +1,77 @@ +namespace UnityEngine.EventSystems +{ + public abstract class UIBehaviour : MonoBehaviour + {
+#region MonoBehaviour共有生命周期 +
+ protected virtual void Awake() + {} + + protected virtual void OnEnable() + {} + + protected virtual void Start() + {} + + protected virtual void OnDisable() + {} + + protected virtual void OnDestroy() + {}
+
+ // 父节点(包括非直接父节点的祖先节点)在hierachy中的父子层级改变前调用
+ protected virtual void OnBeforeTransformParentChanged() + { } + + // 父节点(包括非直接父节点的祖先节点)在hierachy中的父子层级改变完调用 + protected virtual void OnTransformParentChanged() + { }
+
+#endregion +
+ public virtual bool IsActive() + { + return isActiveAndEnabled; + } + +#if UNITY_EDITOR + // 组件值在inspector中被修改时调用 + protected virtual void OnValidate() + {} + + // inspector中右键reset调用 + protected virtual void Reset() + {}
+#endif +
+#region UGUI特有回调函数 +
+ // 当gRectTransform大小改变(不包括位置)的时候回调。且如果子物体由于锚点的设置也会导致
+ // 大小改变时也会调用子物体的这个回调。如果子物体大小不会因此改变,那么不会触发这个回调
+ protected virtual void OnRectTransformDimensionsChange() + {} + + // 用animation clip修此脚本属性值的时候触发。可以用于修正动画结果 + protected virtual void OnDidApplyAnimationProperties() + {} + + // 祖先节点CanvasGroup参数变化或enable\disable或canvasGroup下面的canvas的层级变化 + protected virtual void OnCanvasGroupChanged() + {} + + // 祖先节点Canvas enable\disable或OverrideSorting状态改变 + protected virtual void OnCanvasHierarchyChanged() + {}
+
+#endregion +
+ public bool IsDestroyed() + { + // Workaround for Unity native side of the object + // having been destroyed but accessing via interface + // won't call the overloaded == + return this == null; + }
+
+ } +} |