diff options
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Scrollbar.cs')
-rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Scrollbar.cs | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Scrollbar.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Scrollbar.cs new file mode 100644 index 0000000..c280305 --- /dev/null +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/Scrollbar.cs @@ -0,0 +1,422 @@ +using System; +using System.Collections; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +namespace UnityEngine.UI +{ + [AddComponentMenu("UI/Scrollbar", 34)] + [RequireComponent(typeof(RectTransform))] + public class Scrollbar + : Selectable + , IBeginDragHandler + , IDragHandler + , IInitializePotentialDragHandler + , ICanvasElement + { + public enum Direction + { + LeftToRight, + RightToLeft, + BottomToTop, + TopToBottom, + } + + [Serializable] + public class ScrollEvent : UnityEvent<float> {} + + [SerializeField] + private RectTransform m_HandleRect; + public RectTransform handleRect { get { return m_HandleRect; } set { if (SetPropertyUtility.SetClass(ref m_HandleRect, value)) { UpdateCachedReferences(); UpdateVisuals(); } } } + + // Direction of movement. + [SerializeField] + private Direction m_Direction = Direction.LeftToRight; + public Direction direction { get { return m_Direction; } set { if (SetPropertyUtility.SetStruct(ref m_Direction, value)) UpdateVisuals(); } } + + protected Scrollbar() + {} + + // Scroll bar's current value in 0 to 1 range. + [Range(0f, 1f)] + [SerializeField] + private float m_Value; + public float value + { + get + { + float val = m_Value; + if (m_NumberOfSteps > 1) + val = Mathf.Round(val * (m_NumberOfSteps - 1)) / (m_NumberOfSteps - 1); + return val; + } + set + { + Set(value); + } + } + + // Scroll bar's current size in 0 to 1 range. + [Range(0f, 1f)] + [SerializeField] + private float m_Size = 0.2f; + public float size { get { return m_Size; } set { if (SetPropertyUtility.SetStruct(ref m_Size, Mathf.Clamp01(value))) UpdateVisuals(); } } + + // Number of steps the scroll bar should be divided into. For example 5 means possible values of 0, 0.25, 0.5, 0.75, and 1.0. + [Range(0, 11)] + [SerializeField] + private int m_NumberOfSteps = 0; + public int numberOfSteps { get { return m_NumberOfSteps; } set { if (SetPropertyUtility.SetStruct(ref m_NumberOfSteps, value)) { Set(m_Value); UpdateVisuals(); } } } + + [Space(6)] + + // Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers. + [SerializeField] + private ScrollEvent m_OnValueChanged = new ScrollEvent(); + public ScrollEvent onValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } } + + // Private fields + + private RectTransform m_ContainerRect; + + // The offset from handle position to mouse down position + private Vector2 m_Offset = Vector2.zero; + + // Size of each step. + float stepSize { get { return (m_NumberOfSteps > 1) ? 1f / (m_NumberOfSteps - 1) : 0.1f; } } + + private DrivenRectTransformTracker m_Tracker; + private Coroutine m_PointerDownRepeat; + private bool isPointerDownAndNotDragging = false; + +#if UNITY_EDITOR + protected override void OnValidate() + { + base.OnValidate(); + + m_Size = Mathf.Clamp01(m_Size); + + //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called. + if (IsActive()) + { + UpdateCachedReferences(); + Set(m_Value, false); + // Update rects since other things might affect them even if value didn't change. + UpdateVisuals(); + } + + var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this); + if (prefabType != UnityEditor.PrefabType.Prefab && !Application.isPlaying) + CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(this); + } + +#endif // if UNITY_EDITOR + + public virtual void Rebuild(CanvasUpdate executing) + { +#if UNITY_EDITOR + if (executing == CanvasUpdate.Prelayout) + onValueChanged.Invoke(value); +#endif + } + + public virtual void LayoutComplete() + {} + + public virtual void GraphicUpdateComplete() + {} + + protected override void OnEnable() + { + base.OnEnable(); + UpdateCachedReferences(); + Set(m_Value, false); + // Update rects since they need to be initialized correctly. + UpdateVisuals(); + } + + protected override void OnDisable() + { + m_Tracker.Clear(); + base.OnDisable(); + } + + void UpdateCachedReferences() + { + if (m_HandleRect && m_HandleRect.parent != null) + m_ContainerRect = m_HandleRect.parent.GetComponent<RectTransform>(); + else + m_ContainerRect = null; + } + + // Update the visible Image. + void Set(float input) + { + Set(input, true); + } + + void Set(float input, bool sendCallback) + { + float currentValue = m_Value; + // Clamp the input + m_Value = Mathf.Clamp01(input); + + // If the stepped value doesn't match the last one, it's time to update + if (currentValue == value) + return; + + UpdateVisuals(); + if (sendCallback) + { + UISystemProfilerApi.AddMarker("Scrollbar.value", this); + m_OnValueChanged.Invoke(value); + } + } + + protected override void OnRectTransformDimensionsChange() + { + base.OnRectTransformDimensionsChange(); + + //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called. + if (!IsActive()) + return; + + UpdateVisuals(); + } + + enum Axis + { + Horizontal = 0, + Vertical = 1 + } + + Axis axis { get { return (m_Direction == Direction.LeftToRight || m_Direction == Direction.RightToLeft) ? Axis.Horizontal : Axis.Vertical; } } + bool reverseValue { get { return m_Direction == Direction.RightToLeft || m_Direction == Direction.TopToBottom; } } + + // Force-update the scroll bar. Useful if you've changed the properties and want it to update visually. + private void UpdateVisuals() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + UpdateCachedReferences(); +#endif + m_Tracker.Clear(); + + if (m_ContainerRect != null) + { + m_Tracker.Add(this, m_HandleRect, DrivenTransformProperties.Anchors); + Vector2 anchorMin = Vector2.zero; + Vector2 anchorMax = Vector2.one; + + float movement = value * (1 - size); + if (reverseValue) + { + anchorMin[(int)axis] = 1 - movement - size; + anchorMax[(int)axis] = 1 - movement; + } + else + { + anchorMin[(int)axis] = movement; + anchorMax[(int)axis] = movement + size; + } + + m_HandleRect.anchorMin = anchorMin; + m_HandleRect.anchorMax = anchorMax; + } + } + + // Update the scroll bar's position based on the mouse. + void UpdateDrag(PointerEventData eventData) + { + if (eventData.button != PointerEventData.InputButton.Left) + return; + + if (m_ContainerRect == null) + return; + + Vector2 localCursor; + if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(m_ContainerRect, eventData.position, eventData.pressEventCamera, out localCursor)) + return; + + Vector2 handleCenterRelativeToContainerCorner = localCursor - m_Offset - m_ContainerRect.rect.position; + Vector2 handleCorner = handleCenterRelativeToContainerCorner - (m_HandleRect.rect.size - m_HandleRect.sizeDelta) * 0.5f; + + float parentSize = axis == 0 ? m_ContainerRect.rect.width : m_ContainerRect.rect.height; + float remainingSize = parentSize * (1 - size); + if (remainingSize <= 0) + return; + + switch (m_Direction) + { + case Direction.LeftToRight: + Set(handleCorner.x / remainingSize); + break; + case Direction.RightToLeft: + Set(1f - (handleCorner.x / remainingSize)); + break; + case Direction.BottomToTop: + Set(handleCorner.y / remainingSize); + break; + case Direction.TopToBottom: + Set(1f - (handleCorner.y / remainingSize)); + break; + } + } + + private bool MayDrag(PointerEventData eventData) + { + return IsActive() && IsInteractable() && eventData.button == PointerEventData.InputButton.Left; + } + + public virtual void OnBeginDrag(PointerEventData eventData) + { + isPointerDownAndNotDragging = false; + + if (!MayDrag(eventData)) + return; + + if (m_ContainerRect == null) + return; + + m_Offset = Vector2.zero; + if (RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera)) + { + Vector2 localMousePos; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos)) + m_Offset = localMousePos - m_HandleRect.rect.center; + } + } + + public virtual void OnDrag(PointerEventData eventData) + { + if (!MayDrag(eventData)) + return; + + if (m_ContainerRect != null) + UpdateDrag(eventData); + } + + public override void OnPointerDown(PointerEventData eventData) + { + if (!MayDrag(eventData)) + return; + + base.OnPointerDown(eventData); + isPointerDownAndNotDragging = true; + m_PointerDownRepeat = StartCoroutine(ClickRepeat(eventData)); + } + + protected IEnumerator ClickRepeat(PointerEventData eventData) + { + while (isPointerDownAndNotDragging) + { + if (!RectTransformUtility.RectangleContainsScreenPoint(m_HandleRect, eventData.position, eventData.enterEventCamera)) + { + Vector2 localMousePos; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_HandleRect, eventData.position, eventData.pressEventCamera, out localMousePos)) + { + var axisCoordinate = axis == 0 ? localMousePos.x : localMousePos.y; + if (axisCoordinate < 0) + value -= size; + else + value += size; + } + } + yield return new WaitForEndOfFrame(); + } + StopCoroutine(m_PointerDownRepeat); + } + + public override void OnPointerUp(PointerEventData eventData) + { + base.OnPointerUp(eventData); + isPointerDownAndNotDragging = false; + } + + public override void OnMove(AxisEventData eventData) + { + if (!IsActive() || !IsInteractable()) + { + base.OnMove(eventData); + return; + } + + switch (eventData.moveDir) + { + case MoveDirection.Left: + if (axis == Axis.Horizontal && FindSelectableOnLeft() == null) + Set(reverseValue ? value + stepSize : value - stepSize); + else + base.OnMove(eventData); + break; + case MoveDirection.Right: + if (axis == Axis.Horizontal && FindSelectableOnRight() == null) + Set(reverseValue ? value - stepSize : value + stepSize); + else + base.OnMove(eventData); + break; + case MoveDirection.Up: + if (axis == Axis.Vertical && FindSelectableOnUp() == null) + Set(reverseValue ? value - stepSize : value + stepSize); + else + base.OnMove(eventData); + break; + case MoveDirection.Down: + if (axis == Axis.Vertical && FindSelectableOnDown() == null) + Set(reverseValue ? value + stepSize : value - stepSize); + else + base.OnMove(eventData); + break; + } + } + + public override Selectable FindSelectableOnLeft() + { + if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Horizontal) + return null; + return base.FindSelectableOnLeft(); + } + + public override Selectable FindSelectableOnRight() + { + if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Horizontal) + return null; + return base.FindSelectableOnRight(); + } + + public override Selectable FindSelectableOnUp() + { + if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Vertical) + return null; + return base.FindSelectableOnUp(); + } + + public override Selectable FindSelectableOnDown() + { + if (navigation.mode == Navigation.Mode.Automatic && axis == Axis.Vertical) + return null; + return base.FindSelectableOnDown(); + } + + public virtual void OnInitializePotentialDrag(PointerEventData eventData) + { + eventData.useDragThreshold = false; + } + + public void SetDirection(Direction direction, bool includeRectLayouts) + { + Axis oldAxis = axis; + bool oldReverse = reverseValue; + this.direction = direction; + + if (!includeRectLayouts) + return; + + if (axis != oldAxis) + RectTransformUtility.FlipLayoutAxes(transform as RectTransform, true, true); + + if (reverseValue != oldReverse) + RectTransformUtility.FlipLayoutOnAxis(transform as RectTransform, (int)axis, true, true); + } + } +} |