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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/BaseMeshEffect.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/BaseMeshEffect.cs74
1 files changed, 74 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/BaseMeshEffect.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/BaseMeshEffect.cs
new file mode 100644
index 0000000..aac679d
--- /dev/null
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/BaseMeshEffect.cs
@@ -0,0 +1,74 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine.EventSystems;
+
+namespace UnityEngine.UI
+{
+ [Obsolete("Use BaseMeshEffect instead", true)]
+ public abstract class BaseVertexEffect
+ {
+ [Obsolete("Use BaseMeshEffect.ModifyMeshes instead", true)] //We can't upgrade automatically since the signature changed.
+ public abstract void ModifyVertices(List<UIVertex> vertices);
+ }
+
+ // 关键在于实现IMeshModifier接口,自己写效果,不一定要继承这个类
+ [ExecuteInEditMode]
+ public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
+ {
+ [NonSerialized]
+ private Graphic m_Graphic;
+
+ protected Graphic graphic
+ {
+ get
+ {
+ if (m_Graphic == null)
+ m_Graphic = GetComponent<Graphic>();
+
+ return m_Graphic;
+ }
+ }
+
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+
+ protected override void OnDisable()
+ {
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ base.OnDisable();
+ }
+
+ protected override void OnDidApplyAnimationProperties()
+ {
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ base.OnDidApplyAnimationProperties();
+ }
+
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+
+#endif
+
+ public virtual void ModifyMesh(Mesh mesh)
+ {
+ using (var vh = new VertexHelper(mesh))
+ {
+ ModifyMesh(vh);
+ vh.FillMesh(mesh);
+ }
+ }
+
+ public abstract void ModifyMesh(VertexHelper vh);
+ }
+}