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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UIExt
{
internal static class GUIUtils
{
public static void DrawLine()
{
}
public static void DrawHorizontalline(Color color, Vector2 left, float length, int thickness = 1, int padding = 0)
{
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness));
r.x = left.x;
r.y = left.y;
r.width = length;
EditorGUI.DrawRect(r, color);
GUILayout.Space(-10f);
}
public static void DrawVerticleline(Color color, Vector2 top, float height, int thickness = 1, int padding = 0)
{
Rect r = EditorGUILayout.GetControlRect(GUILayout.Width(padding + thickness));
r.x = top.x;
r.y = top.y;
r.height = height;
EditorGUI.DrawRect(r, color);
GUILayout.Space(-10f);
}
}
}
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