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path: root/Assets/UI_Extension/Scripts/Animation/Tween/Editor/PlaybackTimer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TweenAnimation
{
    public class PlaybackTimer
    {
        // 考虑了Pause的playback时间,没考虑playback limit
        public float time
        {
            get
            {
                if (m_PauseRealTime != -1)
                    return m_PauseRealTime - m_StartRealTime;
                return realTime;
            }
        }

        // 从调用Resume开始后的时间
        private float realTime
        {
            get
            {
                return (float)EditorApplication.timeSinceStartup - m_StartRealTime;
            }
        }

        private float m_StartRealTime;

        private float m_PauseRealTime;

        public PlaybackTimer()
        {
            Reset();
        }

        //Start & Resume
        public void Resume()
        {
            if (m_PauseRealTime != -1)
                m_StartRealTime = (float)EditorApplication.timeSinceStartup - time;
            else
                m_StartRealTime = (float)EditorApplication.timeSinceStartup;
            m_PauseRealTime = -1;
        }

        public void Pause()
        {
            m_PauseRealTime = (float)EditorApplication.timeSinceStartup;
        }

        public void Stop()
        {
            Reset();
        }

        public void Reset()
        {
            m_StartRealTime = -1;
            m_PauseRealTime = -1;
        }

        public void SetPauseTimeOffset(float dt)
        {
            m_PauseRealTime += dt;
        }

    }
}