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path: root/Assets/UI_Extension/Scripts/Animation/Tween/TweenModule.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TweenAnimation
{
    public abstract class TweenModule : ScriptableObject
    {
        public bool enabled = true;

        public float timeOffset;

#if UNITY_EDITOR
        public new virtual string name { get { return ""; } }

        public string description;

        public virtual string tooltip { get { return "Tween Module " + name; } }

        [NonSerialized]
        public bool unfold;
#endif

        // 根据当前时间更新值
        public virtual void OnUpdate(float time)
        {
        }
    }
}