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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TweenAnimation
{
[Serializable]
public class TweenAlpha : TweenModule
{
public Graphic target;
public float from;
public float to;
protected override void SetValue(float time)
{
float t = time / duration;
float alpha = Mathf.Lerp(from, to, t);
if (target != null)
{
Color c = target.color;
c.a = alpha;
target.color = c;
}
}
#if UNITY_EDITOR
public override string name { get { return "Alpha"; } }
#endif
}
}
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