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using UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomPropertyDrawer(typeof(ColorBlock), true)]
public class ColorBlockDrawer : PropertyDrawer
{
public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label)
{
Rect drawRect = rect;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty normalColor = prop.FindPropertyRelative("m_NormalColor");
SerializedProperty highlighted = prop.FindPropertyRelative("m_HighlightedColor");
SerializedProperty pressedColor = prop.FindPropertyRelative("m_PressedColor");
SerializedProperty disabledColor = prop.FindPropertyRelative("m_DisabledColor");
SerializedProperty colorMultiplier = prop.FindPropertyRelative("m_ColorMultiplier");
SerializedProperty fadeDuration = prop.FindPropertyRelative("m_FadeDuration");
EditorGUI.PropertyField(drawRect, normalColor);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, highlighted);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, pressedColor);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, disabledColor);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, colorMultiplier);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, fadeDuration);
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
return 6 * EditorGUIUtility.singleLineHeight + 5 * EditorGUIUtility.standardVerticalSpacing;
}
}
}
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