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using UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Toggle), true)]
[CanEditMultipleObjects]
public class ToggleEditor : SelectableEditor
{
SerializedProperty m_OnValueChangedProperty;
SerializedProperty m_TransitionProperty;
SerializedProperty m_GraphicProperty;
SerializedProperty m_GroupProperty;
SerializedProperty m_IsOnProperty;
protected override void OnEnable()
{
base.OnEnable();
m_TransitionProperty = serializedObject.FindProperty("toggleTransition");
m_GraphicProperty = serializedObject.FindProperty("graphic");
m_GroupProperty = serializedObject.FindProperty("m_Group");
m_IsOnProperty = serializedObject.FindProperty("m_IsOn");
m_OnValueChangedProperty = serializedObject.FindProperty("onValueChanged");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_IsOnProperty);
EditorGUILayout.PropertyField(m_TransitionProperty);
EditorGUILayout.PropertyField(m_GraphicProperty);
EditorGUILayout.PropertyField(m_GroupProperty);
EditorGUILayout.Space();
// Draw the event notification options
EditorGUILayout.PropertyField(m_OnValueChangedProperty);
serializedObject.ApplyModifiedProperties();
}
}
}
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