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using System;
using System.Collections.Generic;
namespace UnityEngine.EventSystems
{
public abstract class BaseRaycaster : UIBehaviour
{
public abstract void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList);
public abstract Camera eventCamera { get; }
[Obsolete("Please use sortOrderPriority and renderOrderPriority", false)]
public virtual int priority
{
get { return 0; }
}
public virtual int sortOrderPriority
{
get { return int.MinValue; }
}
public virtual int renderOrderPriority
{
get { return int.MinValue; }
}
public override string ToString()
{
return "Name: " + gameObject + "\n" +
"eventCamera: " + eventCamera + "\n" +
"sortOrderPriority: " + sortOrderPriority + "\n" +
"renderOrderPriority: " + renderOrderPriority;
}
// 只要是继承了BaseRaycaster的都会自动加到raycaster的列表里面
protected override void OnEnable()
{
base.OnEnable();
RaycasterManager.AddRaycaster(this);
}
protected override void OnDisable()
{
RaycasterManager.RemoveRaycasters(this);
base.OnDisable();
}
}
}
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