summaryrefslogtreecommitdiff
path: root/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Layout/LayoutElement.cs
blob: cdee245d29118e95bc4d28fbd70420ac5fc752a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using UnityEngine.EventSystems;

namespace UnityEngine.UI
{
    [AddComponentMenu("Layout/Layout Element", 140)]
    [RequireComponent(typeof(RectTransform))]
    [ExecuteInEditMode]
    public class LayoutElement : UIBehaviour, ILayoutElement, ILayoutIgnorer
    {
        [SerializeField] private bool m_IgnoreLayout = false;
        [SerializeField] private float m_MinWidth = -1;
        [SerializeField] private float m_MinHeight = -1;
        [SerializeField] private float m_PreferredWidth = -1;
        [SerializeField] private float m_PreferredHeight = -1;
        [SerializeField] private float m_FlexibleWidth = -1;
        [SerializeField] private float m_FlexibleHeight = -1;
        [SerializeField] private int m_LayoutPriority = 1;


        public virtual bool ignoreLayout { get { return m_IgnoreLayout; } set { if (SetPropertyUtility.SetStruct(ref m_IgnoreLayout, value)) SetDirty(); } }

        public virtual void CalculateLayoutInputHorizontal() {}
        public virtual void CalculateLayoutInputVertical() {}
        public virtual float minWidth { get { return m_MinWidth; } set { if (SetPropertyUtility.SetStruct(ref m_MinWidth, value)) SetDirty(); } }
        public virtual float minHeight { get { return m_MinHeight; } set { if (SetPropertyUtility.SetStruct(ref m_MinHeight, value)) SetDirty(); } }
        public virtual float preferredWidth { get { return m_PreferredWidth; } set { if (SetPropertyUtility.SetStruct(ref m_PreferredWidth, value)) SetDirty(); } }
        public virtual float preferredHeight { get { return m_PreferredHeight; } set { if (SetPropertyUtility.SetStruct(ref m_PreferredHeight, value)) SetDirty(); } }
        public virtual float flexibleWidth { get { return m_FlexibleWidth; } set { if (SetPropertyUtility.SetStruct(ref m_FlexibleWidth, value)) SetDirty(); } }
        public virtual float flexibleHeight { get { return m_FlexibleHeight; } set { if (SetPropertyUtility.SetStruct(ref m_FlexibleHeight, value)) SetDirty(); } }
        public virtual int layoutPriority { get { return m_LayoutPriority; } set { if (SetPropertyUtility.SetStruct(ref m_LayoutPriority, value)) SetDirty(); } }


        protected LayoutElement()
        {}

        protected override void OnEnable()
        {
            base.OnEnable();
            SetDirty();
        }

        protected override void OnTransformParentChanged()
        {
            SetDirty();
        }

        protected override void OnDisable()
        {
            SetDirty();
            base.OnDisable();
        }

        protected override void OnDidApplyAnimationProperties()
        {
            SetDirty();
        }

        protected override void OnBeforeTransformParentChanged()
        {
            SetDirty();
        }

        protected void SetDirty()
        {
            if (!IsActive())
                return;
            LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform);
        }

    #if UNITY_EDITOR
        protected override void OnValidate()
        {
            SetDirty();
        }

    #endif
    }
}