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author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
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committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs b/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs new file mode 100644 index 0000000..7c82a32 --- /dev/null +++ b/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/SpaceAlgorithms.cs @@ -0,0 +1,104 @@ +using BenchmarkDotNet.Attributes; +using BenchmarkDotNet.Engines; +using Microsoft.Xna.Framework; +using MonoGame.Extended.Benchmarks.Collisions.Utils; +using MonoGame.Extended.Collisions; +using MonoGame.Extended.Collisions.Layers; +using MonoGame.Extended.Collisions.QuadTree; + +namespace MonoGame.Extended.Benchmarks.Collisions; + +[SimpleJob(RunStrategy.ColdStart, launchCount:10)] +public class SpaceAlgorithms +{ + private const int COMPONENT_BOUNDARY_SIZE = 1000; + + private readonly Random _random = new (); + private ISpaceAlgorithm _space; + private ICollisionActor _actor; + private RectangleF _bound; + private List<Collider> _colliders = new(); + + [Params(10, 100, 1000)] + public int N { get; set; } + + [Params("SpatialHash", "QuadTree")] + public string Algorithm { get; set; } + + + [GlobalSetup] + public void GlobalSetup() + { + var size = new Size2(COMPONENT_BOUNDARY_SIZE, COMPONENT_BOUNDARY_SIZE); + _space = Algorithm switch + { + "SpatialHash" => new SpatialHash(new Size2(32, 32)), + "QuadTree" => new QuadTreeSpace(new RectangleF(Point2.Zero, size)), + _ => _space + }; + for (int i = 0; i < N; i++) + { + + var rect = GetRandomRectangleF(); + var actor = new Collider(rect); + _colliders.Add(actor); + _space.Insert(actor); + } + } + + [GlobalCleanup] + public void GlobalCleanup() + { + foreach (var collider in _colliders) + _space.Remove(collider); + _colliders.Clear(); + } + + [GlobalSetup(Targets = new[] { nameof(Insert), nameof(Remove) })] + public void ActorGlobalSetup() + { + GlobalSetup(); + var rect = GetRandomRectangleF(); + _actor = new Collider(rect); + } + + [Benchmark] + public void Insert() + { + _space.Insert(_actor); + } + + [Benchmark] + public void Remove() + { + _space.Remove(_actor); + } + + [Benchmark] + public void Reset() + { + _space.Reset(); + } + + [GlobalSetup(Target = nameof(Query))] + public void QueryGlobalSetup() + { + GlobalSetup(); + _bound = GetRandomRectangleF(); + } + + private RectangleF GetRandomRectangleF() + { + return new RectangleF( + _random.Next(COMPONENT_BOUNDARY_SIZE), + _random.Next(COMPONENT_BOUNDARY_SIZE), + _random.Next(32, 128), + _random.Next(32, 128)); + } + + [Benchmark] + public List<ICollisionActor> Query() + { + return _space.Query(_bound).ToList(); + } +} |