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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs
new file mode 100644
index 0000000..6a05592
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs
@@ -0,0 +1,27 @@
+using System;
+
+namespace MonoGame.Extended.Collisions
+{
+ /// <summary>
+ /// An actor that can be collided with.
+ /// </summary>
+ public interface ICollisionActor
+ {
+ /// <summary>
+ /// A name of layer, which will contains this actor.
+ /// If it equals null, an actor will insert into a default layer
+ /// </summary>
+ string LayerName { get => null; }
+
+ /// <summary>
+ /// A bounds of an actor. It is using for collision calculating
+ /// </summary>
+ IShapeF Bounds { get; }
+
+ /// <summary>
+ /// It will called, when collision with an another actor fires
+ /// </summary>
+ /// <param name="collisionInfo">Data about collision</param>
+ void OnCollision(CollisionEventArgs collisionInfo);
+ }
+}