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| author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 | 
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 | 
| commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
| tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs | |
| parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) | |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs')
| -rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs | 40 | 
1 files changed, 40 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs new file mode 100644 index 0000000..a95f737 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ISpaceAlgorithm.cs @@ -0,0 +1,40 @@ +using System.Collections.Generic; + +namespace MonoGame.Extended.Collisions; + +/// <summary> +/// Interface, which split space for optimization of collisions. +/// </summary> +public interface ISpaceAlgorithm +{ +    /// <summary> +    /// Inserts the actor into the space. +    /// The actor will have its OnCollision called when collisions occur. +    /// </summary> +    /// <param name="actor">Actor to insert.</param> +    void Insert(ICollisionActor actor); + +    /// <summary> +    /// Removes the actor into the space. +    /// </summary> +    /// <param name="actor">Actor to remove.</param> +    bool Remove(ICollisionActor actor); + +    /// <summary> +    /// Removes the actor into the space. +    /// The actor will have its OnCollision called when collisions occur. +    /// </summary> +    /// <param name="actor">Actor to remove.</param> +    IEnumerable<ICollisionActor> Query(RectangleF boundsBoundingRectangle); + +    /// <summary> +    /// for foreach +    /// </summary> +    /// <returns></returns> +    List<ICollisionActor>.Enumerator GetEnumerator(); + +    /// <summary> +    /// Restructure the space with new positions. +    /// </summary> +    void Reset(); +}  | 
