diff options
author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs new file mode 100644 index 0000000..6f56f3f --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/Animations/AstridAnimatorWriter.cs @@ -0,0 +1,40 @@ +using Microsoft.Xna.Framework.Content.Pipeline; +using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; + +namespace MonoGame.Extended.Content.Pipeline.Animations +{ + [ContentTypeWriter] + public class AstridAnimatorWriter : ContentTypeWriter<AstridAnimatorProcessorResult> + { + public override string GetRuntimeReader(TargetPlatform targetPlatform) + { + return "MonoGame.Extended.Animations.SpriteSheets.SpriteSheetAnimationFactoryReader, MonoGame.Extended.Animations"; + } + + protected override void Write(ContentWriter writer, AstridAnimatorProcessorResult input) + { + var data = input.Data; + + writer.Write(input.TextureAtlasAssetName); + writer.Write(input.Frames.Count); + + foreach (var frame in input.Frames) + writer.Write(frame); + + writer.Write(data.Animations.Count); + + foreach (var animation in data.Animations) + { + writer.Write(animation.Name); + writer.Write(animation.FramesPerSecond); + writer.Write(animation.IsLooping); + writer.Write(animation.IsReversed); + writer.Write(animation.IsPingPong); + writer.Write(animation.Frames.Count); + + foreach (var frame in animation.Frames) + writer.Write(input.Frames.IndexOf(frame)); + } + } + } +}
\ No newline at end of file |