diff options
author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs new file mode 100644 index 0000000..f089abc --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VelocityModifier.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; +using MonoGame.Extended.Particles.Modifiers.Interpolators; + +namespace MonoGame.Extended.Particles.Modifiers +{ + public class VelocityModifier : Modifier + { + public List<Interpolator> Interpolators { get; set; } = new List<Interpolator>(); + + public float VelocityThreshold { get; set; } + + public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator) + { + var velocityThreshold2 = VelocityThreshold*VelocityThreshold; + var n = Interpolators.Count; + + while (iterator.HasNext) + { + var particle = iterator.Next(); + var velocity2 = particle->Velocity.LengthSquared(); + + if (velocity2 >= velocityThreshold2) + { + for (var i = 0; i < n; i++) + { + var interpolator = Interpolators[i]; + interpolator.Update(1, particle); + } + } + else + { + var t = (float) Math.Sqrt(velocity2)/VelocityThreshold; + for (var i = 0; i < n; i++) + { + var interpolator = Interpolators[i]; + interpolator.Update(t, particle); + } + } + } + } + } +}
\ No newline at end of file |