diff options
author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
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committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs new file mode 100644 index 0000000..ce6c782 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEffect.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text.Json; +using Microsoft.Xna.Framework; +using MonoGame.Extended.Particles.Serialization; +using MonoGame.Extended.Serialization; + +namespace MonoGame.Extended.Particles +{ + public class ParticleEffect : Transform2, IDisposable + { + public ParticleEffect(string name = null) + { + Name = name; + Emitters = new List<ParticleEmitter>(); + } + + public void Dispose() + { + foreach (var emitter in Emitters) + emitter.Dispose(); + } + + public string Name { get; set; } + public List<ParticleEmitter> Emitters { get; set; } + public int ActiveParticles => Emitters.Sum(t => t.ActiveParticles); + + public void FastForward(Vector2 position, float seconds, float triggerPeriod) + { + var time = 0f; + while (time < seconds) + { + Update(triggerPeriod); + Trigger(position); + time += triggerPeriod; + } + } + + public static ParticleEffect FromFile(ITextureRegionService textureRegionService, string path) + { + using (var stream = TitleContainer.OpenStream(path)) + { + return FromStream(textureRegionService, stream); + } + } + + public static ParticleEffect FromStream(ITextureRegionService textureRegionService, Stream stream) + { + var options = ParticleJsonSerializerOptionsProvider.GetOptions(textureRegionService); + return JsonSerializer.Deserialize<ParticleEffect>(stream, options); + } + + public void Update(float elapsedSeconds) + { + for (var i = 0; i < Emitters.Count; i++) + Emitters[i].Update(elapsedSeconds, Position); + } + + public void Trigger() + { + Trigger(Position); + } + + public void Trigger(Vector2 position, float layerDepth = 0) + { + for (var i = 0; i < Emitters.Count; i++) + Emitters[i].Trigger(position, layerDepth); + } + + public void Trigger(LineSegment line, float layerDepth = 0) + { + for (var i = 0; i < Emitters.Count; i++) + Emitters[i].Trigger(line, layerDepth); + } + + public override string ToString() + { + return Name; + } + } +} |