diff options
author | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
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committer | chai <215380520@qq.com> | 2024-06-03 10:15:45 +0800 |
commit | acea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch) | |
tree | 0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs | |
parent | 88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff) |
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs new file mode 100644 index 0000000..7566e8d --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs @@ -0,0 +1,49 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MonoGame.Extended.TextureAtlases; + +namespace MonoGame.Extended.Particles +{ + public static class ParticleExtensions + { + public static void Draw(this SpriteBatch spriteBatch, ParticleEffect effect) + { + for (var i = 0; i < effect.Emitters.Count; i++) + UnsafeDraw(spriteBatch, effect.Emitters[i]); + } + + public static void Draw(this SpriteBatch spriteBatch, ParticleEmitter emitter) + { + UnsafeDraw(spriteBatch, emitter); + } + + private static unsafe void UnsafeDraw(SpriteBatch spriteBatch, ParticleEmitter emitter) + { + if(emitter.TextureRegion == null) + return; + + var textureRegion = emitter.TextureRegion; + var origin = new Vector2(textureRegion.Width/2f, textureRegion.Height/2f); + var iterator = emitter.Buffer.Iterator; + + while (iterator.HasNext) + { + var particle = iterator.Next(); + var color = particle->Color.ToRgb(); + + if (spriteBatch.GraphicsDevice.BlendState == BlendState.AlphaBlend) + color *= particle->Opacity; + else + color.A = (byte) (particle->Opacity*255); + + var position = new Vector2(particle->Position.X, particle->Position.Y); + var scale = particle->Scale; + var particleColor = new Color(color, particle->Opacity); + var rotation = particle->Rotation; + var layerDepth = particle->LayerDepth; + + spriteBatch.Draw(textureRegion, position, particleColor, rotation, origin, scale, SpriteEffects.None, layerDepth); + } + } + } +}
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