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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs
new file mode 100644
index 0000000..7566e8d
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleExtensions.cs
@@ -0,0 +1,49 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using MonoGame.Extended.TextureAtlases;
+
+namespace MonoGame.Extended.Particles
+{
+ public static class ParticleExtensions
+ {
+ public static void Draw(this SpriteBatch spriteBatch, ParticleEffect effect)
+ {
+ for (var i = 0; i < effect.Emitters.Count; i++)
+ UnsafeDraw(spriteBatch, effect.Emitters[i]);
+ }
+
+ public static void Draw(this SpriteBatch spriteBatch, ParticleEmitter emitter)
+ {
+ UnsafeDraw(spriteBatch, emitter);
+ }
+
+ private static unsafe void UnsafeDraw(SpriteBatch spriteBatch, ParticleEmitter emitter)
+ {
+ if(emitter.TextureRegion == null)
+ return;
+
+ var textureRegion = emitter.TextureRegion;
+ var origin = new Vector2(textureRegion.Width/2f, textureRegion.Height/2f);
+ var iterator = emitter.Buffer.Iterator;
+
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+ var color = particle->Color.ToRgb();
+
+ if (spriteBatch.GraphicsDevice.BlendState == BlendState.AlphaBlend)
+ color *= particle->Opacity;
+ else
+ color.A = (byte) (particle->Opacity*255);
+
+ var position = new Vector2(particle->Position.X, particle->Position.Y);
+ var scale = particle->Scale;
+ var particleColor = new Color(color, particle->Opacity);
+ var rotation = particle->Rotation;
+ var layerDepth = particle->LayerDepth;
+
+ spriteBatch.Draw(textureRegion, position, particleColor, rotation, origin, scale, SpriteEffects.None, layerDepth);
+ }
+ }
+ }
+} \ No newline at end of file