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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/CollisionEventArgs.cs26
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diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/CollisionEventArgs.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/CollisionEventArgs.cs
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index 0000000..ca401df
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+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/CollisionEventArgs.cs
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+using System;
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Collisions
+{
+ /// <summary>
+ /// This class holds data on a collision. It is passed as a parameter to
+ /// OnCollision methods.
+ /// </summary>
+ public class CollisionEventArgs : EventArgs
+ {
+ /// <summary>
+ /// Gets the object being collided with.
+ /// </summary>
+ public ICollisionActor Other { get; internal set; }
+
+ /// <summary>
+ /// Gets a vector representing the overlap between the two objects.
+ /// </summary>
+ /// <remarks>
+ /// This vector starts at the edge of <see cref="Other"/> and ends at
+ /// the Actor's location.
+ /// </remarks>
+ public Vector2 PenetrationVector { get; internal set; }
+ }
+} \ No newline at end of file