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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs
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+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/ICollisionActor.cs
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+using System;
+
+namespace MonoGame.Extended.Collisions
+{
+ /// <summary>
+ /// An actor that can be collided with.
+ /// </summary>
+ public interface ICollisionActor
+ {
+ /// <summary>
+ /// A name of layer, which will contains this actor.
+ /// If it equals null, an actor will insert into a default layer
+ /// </summary>
+ string LayerName { get => null; }
+
+ /// <summary>
+ /// A bounds of an actor. It is using for collision calculating
+ /// </summary>
+ IShapeF Bounds { get; }
+
+ /// <summary>
+ /// It will called, when collision with an another actor fires
+ /// </summary>
+ /// <param name="collisionInfo">Data about collision</param>
+ void OnCollision(CollisionEventArgs collisionInfo);
+ }
+}