diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/SpatialHash.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/SpatialHash.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/SpatialHash.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/SpatialHash.cs new file mode 100644 index 0000000..2b0920e --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Collisions/SpatialHash.cs @@ -0,0 +1,79 @@ +using System; +using System.Collections.Generic; +using System.Runtime.CompilerServices; + +namespace MonoGame.Extended.Collisions; + +public class SpatialHash: ISpaceAlgorithm +{ + private readonly Dictionary<int, List<ICollisionActor>> _dictionary = new(); + private readonly List<ICollisionActor> _actors = new(); + + private readonly Size2 _size; + + public SpatialHash(Size2 size) + { + _size = size; + } + + public void Insert(ICollisionActor actor) + { + InsertToHash(actor); + _actors.Add(actor); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void InsertToHash(ICollisionActor actor) + { + var rect = actor.Bounds.BoundingRectangle; + for (var x = rect.Left; x < rect.Right; x+=_size.Width) + for (var y = rect.Top; y < rect.Bottom; y+=_size.Height) + AddToCell(x, y, actor); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void AddToCell(float x, float y, ICollisionActor actor) + { + var index = GetIndex(x, y); + if (_dictionary.TryGetValue(index, out var actors)) + actors.Add(actor); + else + _dictionary[index] = new() { actor }; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private int GetIndex(float x, float y) + { + return (int)(x / _size.Width) << 16 + (int)(y / _size.Height); + } + + public bool Remove(ICollisionActor actor) + { + foreach (var actors in _dictionary.Values) + actors.Remove(actor); + return _actors.Remove(actor); + } + + public IEnumerable<ICollisionActor> Query(RectangleF boundsBoundingRectangle) + { + var results = new HashSet<ICollisionActor>(); + var bounds = boundsBoundingRectangle.BoundingRectangle; + + for (var x = boundsBoundingRectangle.Left; x < boundsBoundingRectangle.Right; x+=_size.Width) + for (var y = boundsBoundingRectangle.Top; y < boundsBoundingRectangle.Bottom; y+=_size.Height) + if (_dictionary.TryGetValue(GetIndex(x, y), out var actors)) + foreach (var actor in actors) + if (bounds.Intersects(actor.Bounds)) + results.Add(actor); + return results; + } + + public List<ICollisionActor>.Enumerator GetEnumerator() => _actors.GetEnumerator(); + + public void Reset() + { + _dictionary.Clear(); + foreach (var actor in _actors) + InsertToHash(actor); + } +} |