diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs new file mode 100644 index 0000000..a859eb5 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs @@ -0,0 +1,33 @@ +using System; +using System.IO; +using Microsoft.Xna.Framework.Content.Pipeline; + +namespace MonoGame.Extended.Content.Pipeline.BitmapFonts +{ + [ContentProcessor(DisplayName = "BMFont Processor - MonoGame.Extended")] + public class BitmapFontProcessor : ContentProcessor<BitmapFontFile, BitmapFontProcessorResult> + { + public override BitmapFontProcessorResult Process(BitmapFontFile bitmapFontFile, ContentProcessorContext context) + { + try + { + context.Logger.LogMessage("Processing BMFont"); + var result = new BitmapFontProcessorResult(bitmapFontFile); + + foreach (var fontPage in bitmapFontFile.Pages) + { + var assetName = Path.GetFileNameWithoutExtension(fontPage.File); + context.Logger.LogMessage("Expected texture asset: {0}", assetName); + result.TextureAssets.Add(assetName); + } + + return result; + } + catch (Exception ex) + { + context.Logger.LogMessage("Error {0}", ex); + throw; + } + } + } +}
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