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Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs
new file mode 100644
index 0000000..a859eb5
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessor.cs
@@ -0,0 +1,33 @@
+using System;
+using System.IO;
+using Microsoft.Xna.Framework.Content.Pipeline;
+
+namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
+{
+ [ContentProcessor(DisplayName = "BMFont Processor - MonoGame.Extended")]
+ public class BitmapFontProcessor : ContentProcessor<BitmapFontFile, BitmapFontProcessorResult>
+ {
+ public override BitmapFontProcessorResult Process(BitmapFontFile bitmapFontFile, ContentProcessorContext context)
+ {
+ try
+ {
+ context.Logger.LogMessage("Processing BMFont");
+ var result = new BitmapFontProcessorResult(bitmapFontFile);
+
+ foreach (var fontPage in bitmapFontFile.Pages)
+ {
+ var assetName = Path.GetFileNameWithoutExtension(fontPage.File);
+ context.Logger.LogMessage("Expected texture asset: {0}", assetName);
+ result.TextureAssets.Add(assetName);
+ }
+
+ return result;
+ }
+ catch (Exception ex)
+ {
+ context.Logger.LogMessage("Error {0}", ex);
+ throw;
+ }
+ }
+ }
+} \ No newline at end of file