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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/EntitySubscription.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/EntitySubscription.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/EntitySubscription.cs
new file mode 100644
index 0000000..6766b0f
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/EntitySubscription.cs
@@ -0,0 +1,61 @@
+using System;
+using MonoGame.Extended.Collections;
+
+namespace MonoGame.Extended.Entities
+{
+ internal class EntitySubscription : IDisposable
+ {
+ private readonly Bag<int> _activeEntities;
+ private readonly EntityManager _entityManager;
+ private readonly Aspect _aspect;
+ private bool _rebuildActives;
+
+ internal EntitySubscription(EntityManager entityManager, Aspect aspect)
+ {
+ _entityManager = entityManager;
+ _aspect = aspect;
+ _activeEntities = new Bag<int>(entityManager.Capacity);
+ _rebuildActives = true;
+
+ _entityManager.EntityAdded += OnEntityAdded;
+ _entityManager.EntityRemoved += OnEntityRemoved;
+ _entityManager.EntityChanged += OnEntityChanged;
+ }
+
+ private void OnEntityAdded(int entityId)
+ {
+ if (_aspect.IsInterested(_entityManager.GetComponentBits(entityId)))
+ _activeEntities.Add(entityId);
+ }
+
+ private void OnEntityRemoved(int entityId) => _rebuildActives = true;
+ private void OnEntityChanged(int entityId) => _rebuildActives = true;
+
+ public void Dispose()
+ {
+ _entityManager.EntityAdded -= OnEntityAdded;
+ _entityManager.EntityRemoved -= OnEntityRemoved;
+ }
+
+ public Bag<int> ActiveEntities
+ {
+ get
+ {
+ if (_rebuildActives)
+ RebuildActives();
+
+ return _activeEntities;
+ }
+ }
+
+ private void RebuildActives()
+ {
+ _activeEntities.Clear();
+
+ foreach (var entity in _entityManager.Entities)
+ OnEntityAdded(entity);
+
+ _rebuildActives = false;
+ }
+ }
+} \ No newline at end of file