diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntitySystem.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntitySystem.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntitySystem.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntitySystem.cs new file mode 100644 index 0000000..2c95107 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntitySystem.cs @@ -0,0 +1,51 @@ +using MonoGame.Extended.Collections; + +namespace MonoGame.Extended.Entities.Systems +{ + public abstract class EntitySystem : ISystem + { + protected EntitySystem(AspectBuilder aspectBuilder) + { + _aspectBuilder = aspectBuilder; + } + + public void Dispose() + { + if (_world != null) + { + _world.EntityManager.EntityAdded -= OnEntityAdded; + _world.EntityManager.EntityRemoved -= OnEntityRemoved; + } + } + + private readonly AspectBuilder _aspectBuilder; + private EntitySubscription _subscription; + + private World _world; + + protected virtual void OnEntityChanged(int entityId) { } + protected virtual void OnEntityAdded(int entityId) { } + protected virtual void OnEntityRemoved(int entityId) { } + + public Bag<int> ActiveEntities => _subscription.ActiveEntities; + + public virtual void Initialize(World world) + { + _world = world; + + var aspect = _aspectBuilder.Build(_world.ComponentManager); + _subscription = new EntitySubscription(_world.EntityManager, aspect); + _world.EntityManager.EntityAdded += OnEntityAdded; + _world.EntityManager.EntityRemoved += OnEntityRemoved; + _world.EntityManager.EntityChanged += OnEntityChanged; + + Initialize(world.ComponentManager); + } + + public abstract void Initialize(IComponentMapperService mapperService); + + protected void DestroyEntity(int entityId) => _world.DestroyEntity(entityId); + protected Entity CreateEntity() => _world.CreateEntity(); + protected Entity GetEntity(int entityId) => _world.GetEntity(entityId); + } +}
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