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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntityUpdateSystem.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntityUpdateSystem.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntityUpdateSystem.cs
new file mode 100644
index 0000000..97a61d5
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/Systems/EntityUpdateSystem.cs
@@ -0,0 +1,14 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Entities.Systems
+{
+ public abstract class EntityUpdateSystem : EntitySystem, IUpdateSystem
+ {
+ protected EntityUpdateSystem(AspectBuilder aspectBuilder)
+ : base(aspectBuilder)
+ {
+ }
+
+ public abstract void Update(GameTime gameTime);
+ }
+} \ No newline at end of file