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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/World.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/World.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/World.cs
new file mode 100644
index 0000000..022d4b8
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Entities/World.cs
@@ -0,0 +1,84 @@
+using Microsoft.Xna.Framework;
+using MonoGame.Extended.Collections;
+using MonoGame.Extended.Entities.Systems;
+
+namespace MonoGame.Extended.Entities
+{
+ public class World : SimpleDrawableGameComponent
+ {
+ private readonly Bag<IUpdateSystem> _updateSystems;
+ private readonly Bag<IDrawSystem> _drawSystems;
+
+ internal World()
+ {
+ _updateSystems = new Bag<IUpdateSystem>();
+ _drawSystems = new Bag<IDrawSystem>();
+
+ RegisterSystem(ComponentManager = new ComponentManager());
+ RegisterSystem(EntityManager = new EntityManager(ComponentManager));
+ }
+
+ public override void Dispose()
+ {
+ foreach (var updateSystem in _updateSystems)
+ updateSystem.Dispose();
+
+ foreach (var drawSystem in _drawSystems)
+ drawSystem.Dispose();
+
+ _updateSystems.Clear();
+ _drawSystems.Clear();
+
+ base.Dispose();
+ }
+
+ internal EntityManager EntityManager { get; }
+ internal ComponentManager ComponentManager { get; }
+
+ public int EntityCount => EntityManager.ActiveCount;
+
+ internal void RegisterSystem(ISystem system)
+ {
+ // ReSharper disable once ConvertIfStatementToSwitchStatement
+ if (system is IUpdateSystem updateSystem)
+ _updateSystems.Add(updateSystem);
+
+ if (system is IDrawSystem drawSystem)
+ _drawSystems.Add(drawSystem);
+
+ system.Initialize(this);
+ }
+
+ public Entity GetEntity(int entityId)
+ {
+ return EntityManager.Get(entityId);
+ }
+
+ public Entity CreateEntity()
+ {
+ return EntityManager.Create();
+ }
+
+ public void DestroyEntity(int entityId)
+ {
+ EntityManager.Destroy(entityId);
+ }
+
+ public void DestroyEntity(Entity entity)
+ {
+ EntityManager.Destroy(entity);
+ }
+
+ public override void Update(GameTime gameTime)
+ {
+ foreach (var system in _updateSystems)
+ system.Update(gameTime);
+ }
+
+ public override void Draw(GameTime gameTime)
+ {
+ foreach (var system in _drawSystems)
+ system.Draw(gameTime);
+ }
+ }
+} \ No newline at end of file