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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/Effects/Resources/Structures.fxh51
1 files changed, 51 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/Effects/Resources/Structures.fxh b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/Effects/Resources/Structures.fxh
new file mode 100644
index 0000000..d3af6a0
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/Effects/Resources/Structures.fxh
@@ -0,0 +1,51 @@
+// Vertex shader input structures.
+
+struct VertexShaderInputPosition
+{
+ float4 Position : SV_Position;
+};
+
+struct VertexShaderInputPositionColor
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR;
+};
+
+struct VertexShaderInputPositionTexture
+{
+ float4 Position : SV_Position;
+ float2 TextureCoordinate : TEXCOORD0;
+};
+
+struct VertexShaderInputPositionColorTexture
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR;
+ float2 TextureCoordinate : TEXCOORD0;
+};
+
+// Vertex shader output structures.
+
+struct VertexShaderOutputPosition
+{
+ float4 Position : SV_Position;
+};
+
+struct VertexShaderOutputPositionColor
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR0;
+};
+
+struct VertexShaderOutputPositionTexture
+{
+ float4 Position : SV_Position;
+ float2 TextureCoordinate : TEXCOORD0;
+};
+
+struct VertexShaderOutputPositionColorTexture
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR0;
+ float2 TextureCoordinate : TEXCOORD0;
+};