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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Gui/Controls/CheckBox.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Gui/Controls/CheckBox.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Gui/Controls/CheckBox.cs
new file mode 100644
index 0000000..c6c375f
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Gui/Controls/CheckBox.cs
@@ -0,0 +1,65 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Gui.Controls
+{
+ public class CheckBox : CompositeControl
+ {
+ public CheckBox()
+ {
+ _contentLabel = new Label();
+ _checkLabel = new Box {Width = 20, Height = 20};
+
+ _toggleButton = new ToggleButton
+ {
+ Margin = 0,
+ Padding = 0,
+ BackgroundColor = Color.Transparent,
+ BorderThickness = 0,
+ HoverStyle = null,
+ CheckedStyle = null,
+ PressedStyle = null,
+ Content = new StackPanel
+ {
+ Margin = 0,
+ Orientation = Orientation.Horizontal,
+ Items =
+ {
+ _checkLabel,
+ _contentLabel
+ }
+ }
+ };
+
+ _toggleButton.CheckedStateChanged += (sender, args) => OnIsCheckedChanged();
+ Template = _toggleButton;
+ OnIsCheckedChanged();
+ }
+
+ private readonly Label _contentLabel;
+ private readonly ToggleButton _toggleButton;
+ private readonly Box _checkLabel;
+
+ protected override Control Template { get; }
+
+ public override object Content
+ {
+ get => _contentLabel.Content;
+ set => _contentLabel.Content = value;
+ }
+
+ public bool IsChecked
+ {
+ get => _toggleButton.IsChecked;
+ set
+ {
+ _toggleButton.IsChecked = value;
+ OnIsCheckedChanged();
+ }
+ }
+
+ private void OnIsCheckedChanged()
+ {
+ _checkLabel.FillColor = IsChecked ? Color.White : Color.Transparent;
+ }
+ }
+} \ No newline at end of file