diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/MouseExtended.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/MouseExtended.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/MouseExtended.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/MouseExtended.cs new file mode 100644 index 0000000..61d6d18 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/MouseExtended.cs @@ -0,0 +1,34 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input; + +namespace MonoGame.Extended.Input +{ + public static class MouseExtended + { + // TODO: This global static state was a horrible idea. + private static MouseState _currentMouseState; + private static MouseState _previousMouseState; + + public static MouseStateExtended GetState() + { + return new MouseStateExtended(_currentMouseState, _previousMouseState); + } + + public static void Refresh() + { + _previousMouseState = _currentMouseState; + _currentMouseState = Mouse.GetState(); + } + + public static void SetPosition(int x, int y) => Mouse.SetPosition(x, y); + public static void SetPosition(Point point) => Mouse.SetPosition(point.X, point.Y); + public static void SetCursor(MouseCursor cursor) => Mouse.SetCursor(cursor); + + public static IntPtr WindowHandle + { + get => Mouse.WindowHandle; + set => Mouse.WindowHandle = value; + } + } +}
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