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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs
new file mode 100644
index 0000000..03a9999
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs
@@ -0,0 +1,30 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Particles.Modifiers
+{
+ public unsafe class VortexModifier : Modifier
+ {
+ // Note: not the real-life one
+ private const float _gravConst = 100000f;
+
+ public Vector2 Position { get; set; }
+ public float Mass { get; set; }
+ public float MaxSpeed { get; set; }
+
+ public override void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
+ {
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+ var diff = Position + particle->TriggerPos - particle->Position;
+
+ var distance2 = diff.LengthSquared();
+
+ var speedGain = _gravConst*Mass/distance2*elapsedSeconds;
+ // normalize distances and multiply by speedGain
+ diff.Normalize();
+ particle->Velocity += diff*speedGain;
+ }
+ }
+ }
+} \ No newline at end of file