diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs new file mode 100644 index 0000000..03a9999 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/VortexModifier.cs @@ -0,0 +1,30 @@ +using Microsoft.Xna.Framework; + +namespace MonoGame.Extended.Particles.Modifiers +{ + public unsafe class VortexModifier : Modifier + { + // Note: not the real-life one + private const float _gravConst = 100000f; + + public Vector2 Position { get; set; } + public float Mass { get; set; } + public float MaxSpeed { get; set; } + + public override void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator) + { + while (iterator.HasNext) + { + var particle = iterator.Next(); + var diff = Position + particle->TriggerPos - particle->Position; + + var distance2 = diff.LengthSquared(); + + var speedGain = _gravConst*Mass/distance2*elapsedSeconds; + // normalize distances and multiply by speedGain + diff.Normalize(); + particle->Velocity += diff*speedGain; + } + } + } +}
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